Homefront: The Revolution is ultimately plagued by far too many performance issues than should be considered acceptable. While the game shows promising flashes, it falls in the shadow of its predecessor by failing to create a memorable tale of an occupied America.
Skyling: Garden Defense is a good example of how preconceptions should not be based on appearances alone. The bright and innocent atmosphere here gives off a walk in the park vibe that is undermined by the game's deceptively challenging puzzles. With seemingly no incentive given to each level's time and unlockable stars, however, Skyling missed out on an opportunity to challenge the player to continually outdo past runs and perfect each level.
MagNets: Fully Charged is a dull and uninspired game that will ultimately be overshadowed by a marketplace that sees games pumped out at a constant rate. While the idea of creating magnetic fields to disrupt enemy robots is interesting, the game’s constant use of this mechanic with no real variation led it to feel far more repetitive than innovative. With a dull storyline, dated visuals and unreliable gameplay, MagNets: Fully Charged does not provide much attraction to return for more.
The Flame in the Flood does not afford the player leisure time to stop and take in the sights. The survival system here, complete with all of the afflictions that are actively working against you, is the high point of the game, and is something that continually presents the player with a real challenge throughout their journey. It's a constant battle of intense survival where planning for the present and future is always a necessity. If we're really talking about the end of society, that's exactly how it should be.