PJ O'Reilly


168 games reviewed
69.0 average score
70 median score
61.3% of games recommended
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Oct 26, 2016

A brilliantly simple, fiendishly addictive puzzler and another of the standout games so far on PSVR.

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Nov 3, 2016

At its heart Valkyrie is a straightforward, arcade shooter which lacks enough variety in its gameplay to stop it growing stale quite quickly, and, for the asking price, it’s perhaps only fully recommendable to the most enthusiastic of space pirates.

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8.5 / 10.0 - Headmaster (VR)
Nov 8, 2016

Headmaster is an easy-to-recommend, addictive and fun little game that is a worthy addition to any PSVR library.

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3 / 10.0 - Weeping Doll
Nov 16, 2016

This is a lazy cash in, a shoddy waste of your time with nothing to recommend beyond the fact it’s one of the cheapest games in the PSVR catalogue thus far.

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7.5 / 10.0 - Driveclub VR
Nov 16, 2016

If you’re willing to overlook some blurry visuals and get down to the serious business of racing you’ll find that there’s still a lot to love here and, for a launch title, it’s an impressive first outing for racing games on PSVR.

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Dec 1, 2016

It feels like such an almighty shame that a game this beautiful, with such a compelling premise, should be let down by a failure to include anything approaching interesting gameplay.

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Dec 6, 2016

Carnival games falls so short of achieving anything good that it’s genuinely hard to think of a reason for anyone to buy it.

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Dec 14, 2016

The new mode is unnecessary and strips away the very elements of gameplay that make Super Stardust so good in the first place.

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5 / 10.0 - Windlands (VR)
Dec 14, 2016

Windlands is a pretty great idea that could have been an essential PSVR title had more thought been put into its traversal.

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7 / 10.0 - Hyper Sentinel
May 8, 2018

A pretty straightforward modernising of a fondly remembered 1980s shoot 'em up that successfully adds a handful of modern bells, whistles and gameplay wrinkles to proceedings whilst also suffering somewhat from the inherent gameplay restrictions of its source material.

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