Jacob Hull
Assetto Corsa is a frustrating drive with a punishing learning curve that never truly pays you back for your time investment. It fails to provide an effective way to learn its complicated intricacies and lacks features that a game of its ilk requires. It's also simultaneously the best and worst presented racing game of the past few years, with superbly detailed cars and tracks hampered by awful long-distance scenery and ugly roadside textures. Ultimately, this is a disappointment that lacks the heart required to truly celebrate the cars it has so lovingly recreated.
F1 2016 is a Formula One nerd's dream come true, but not without a few small caveats in the presentation department. On the track, though, where it really matters, it's a joy to play with plenty of depth and complexity, and a career mode that's made all the more engrossing by making what happens outside of the race both relevant and meaningful to your career as a Formula One driver.
Chambara is a smart, stylish, and truly entertaining game to play locally with friends and family. There's a timeless class to games of this ilk which offer experiences that you simply cannot get elsewhere. As long as you can provide a steady stream of willing players to engage with, Chambara returns the favour with a limited but excellent selection of arenas to engage with them in.
There are some interesting and well-implemented ideas here that make Obliteracers stand-out, but it gets drowned out amid the rest of the game which more often than not fails to make use of its unique mechanics and relies on generic tropes that have been better implemented elsewhere. There's still some fun to be had in a spare 30 minute session alone, and it excels when played with friends – but on the whole it fails to provide enough depth and variation to keep the average player Obliteracing after the initial taster.
Integrity and Faithlessness is a much faster game than previous Star Ocean entries, but it sacrifices narrative and contextual depth for it. There are a few interesting but unsuccessful design choices here which let the game down, but it mostly makes up for its shortcomings with a frenetic battle system, excellent character design, and a standout soundtrack. It's a little bit vague, and it's a little bit shallow, but there's still plenty of fun to be had in tri-Ace's latest, and for newcomers, it's by far the most approachable entry in the series.
It may be brief, but Oxenfree has elements of greatness and stands out as an excellent example of video game storytelling. It's also a beautiful and intriguing game that draws you in from the very start and makes you want to see just how deep the rabbit hole goes. Unfortunately, the situational narrative is let down slightly in the final third where it confuses even itself and fails to merge with the far stronger and more prominent social narrative.
KOI is a game that knows how to push your buttons. It draws you in with its beautiful soundscape and enchanting premise, but then takes you through an often shallow experience with some frustrating moments that discord with its otherwise serene exterior. It's a game which seems far more suited to mobile play than console, where longer play sessions highlight its lack of depth. It has moments of beauty, and comments on larger, prominent ecological issues – but ultimately feels like a missed opportunity.
République is a smart, engrossing, and often frustrating game, but one which really captures the imagination once its hooks take hold. You really have to work for what you get, though, and even the bulk of the narrative is formed through optional side collections. A couple of gameplay hiccups and a slightly drooping fourth episode aside, this is a strong stealth game which requires a slow, steady, and methodical approach. Big Brother may be watching, but he's never interfered in proceedings quite like this.
McDroid is a game with plenty of charisma and sweet ideas. It takes a tired genre and throws it together with elements from elsewhere to create an engaging and charming hybrid. It's aesthetically excellent, with some provocative ideas, but technical problems in larger sections of the game hamper the overall experience. Difficulty spikes and repeated levels also let the game down and prevent if from being truly memorable, but underneath the issues lies an interesting game which provides quite a rush.
Toki Tori 2+ is a cheery tune of delight which thumps to the rhythm of a chick's stomp. It's a beautiful, colourful, and clever environment to play in, and harks back to those feel-good games which used to be so prevalent but have unfortunately fallen from grace in recent years. This is a fine 2D platformer with original ideas tied to a tried-and-tested formula of platforming goodness. It can be frustrating at times, requiring thought and precision, and a little vague in its exposition, but it rewards you for your efforts with bundles of charm and eventual satisfaction.
The Escapists: The Walking Dead is a visually charming game with a standout soundtrack, but its gameplay is shallow and repetitive. It follows the narrative of the original comic books, but uses them only superficially without any real depth or engagement with the license. It has its moments of fun, but more often than not is a frustrating time-sink made up of trial-and-error mechanics with little sense of reward.