There's a clear feeling of Martyr being spread way too thin across all the ideas at play, and pretty much every aspect of the game suffers as a result. If it could've trimmed some of the fat and instead focused on a select few features and mechanics, we might well have had a ground-breaking 40K release on our hands. Instead, what we're left with is a half-baked example of what could've been. Buried under its own ambitions to be everything at once is a solid Warhammer 40K story and a slow-burning, serviceable ARPG experience whose shortcomings may be more easily excused by fans of the source material the developers so honorably follow.
The asymmetrical multiplayer genre seems to be a real tough nut to crack with each heavy hitter coming out swinging, only to be plagued by nuances that trip up the experience and expose debilitating cracks in the mechanics. Unfortunately, it seems that Dead by Daylight suffers much the same fate. It's honestly really good fun, but the more you play the more its issues rear their head and become points of ire.
Two locations and four bosses doesn't sound like a whole bunch but don't be fooled - The Ringed City easily clocks in at four to five hours depending on how you fare with the bosses and other challenges. It's a meaty instalment and a welcome deviation from the practices seen in Ashes of Ariandel, while still interlocking with and continuing the complex narrative. The bosses are challenging and visually fantastic - besides a cheap NPC opponent - and the environments continue the Dark Souls tradition of being large, intricate, and engaging. The Ringed City feels like the climatic end that the Souls franchise deserves, even if we find ourselves hoping that this isn't actually the end at all.
Assassin's Creed: The Ezio Collection wasn't exactly heavily requested, but here it is anyway. While the trilogy is starting to show its age, this is unquestionably the best way to experience it if that's something you want to do. Some minor visual hiccups aside, each instalment of Ezio's story is present and intact here, and, quite frankly, having them all in a single package is an incredible amount of game for your money whichever way you cut it.
Dark Souls III: Ashes of Ariandel misses the mark. It fails to fill a large, fresh environment with tangible reasons to stay there any longer than a few hours, and although the new weapons and gear are some of the best in the game, you'll want to play about with them somewhere other than The Painted World. Each boss battle feels generic and produces a dead end, feeling unrelated as a result. The experience constantly builds itself up but never climaxes, falling flat without spectacle leaving you to lug your new arsenal of weapons and gear back to the Firelink Shrine, your work in The Painted World apparently complete. The Arena finally constructs a functional environment for something long curated by the community, but removes something in the process thanks to reward-less matches that fail to emulate the underground fight club feeling found in the main game.
If you're a die-hard Duke devotee, then World Tour is probably your holy grail, bringing the original onto new hardware with some gimmicky yet functional additions, delivering the most definitive Nukem romp yet. For the Duke Nukem virgins among you, though, it's probably best putting this back on the shelf to wait for a drastic price drop. Although it's nowhere near the mess that Duke Nukem Forever was, this massive heap of fan service will fail to resonate with those unaccustomed to the breed of shooter found back in the 90s.
Through the combination of a simplistic but phenomenally effective art style and some incredibly fluid dialogue sequences, Firewatch proves itself time and time again as one of the most memorable games we are likely to play in a long while. It's poignant and very special, albeit disappointingly choppy at times. It may feel a touch short, but its story will feel firmly finished upon reflection, remaining naturally entombed in the Wyoming woods. This is a rare game that tackles strong morals and emotions under the guise of a beautiful walk through the wilderness that always manages to keep you on your toes, a walk you'll be hard pressed to ever forget.
Not A Hero is a thumping good shooter experience made all the more exiting through an intriguing art style; unrelenting gore and a relatively non-linear composition to pleasantly fleshed out levels. The humor, while likely to grind on you after a while, is rib tickling for most part. Its overall tenure is brief, never staying long enough for you to think too deeply about aiding a burrow-digging politician in murdering party opposers to gain power, and rightly so. While it won't have you mercilessly addicted to knocking out kickflips, it'll likely be one of the best 2 and a quarter shooters you play this year.
The endurance of This War of Mine: The Little Ones is limited and is certainly not something you'll want to play several times over and that's perfectly fine. It's a hard-hitting and unsettling look at the coldness and cruelty of the human condition and how the removal of social constructs unravels people so quickly that'll haunt you for a long time to come. Its premise is so bold it can often outshine its delivery, the idea it's conveying never feeling fully realized beyond the brief dips in pace. It's the most real feeling simulator of war out there and that in itself makes This War of Mine: The Little Ones quite terrifying and truly memorable.
A handful of matches with Stardust Vanguards is actually heaps of fun and will certainly be shortlisted among the usual titles picked for game nights. The hectic sci-fi vibe is brilliant and the soundtrack is a thumping thing of beauty. Sadly, things can grind to a halt after a few games and the things that got you going several rounds earlier aren't doing anything for you now. It's a specific game for a specific time and place, made even more specific thanks to its purely local set up which acts as both a blessing and a curse, in almost equal measure. It's hard to pinpoint why it suffers with fatigue quite so badly but, irrespective, it's fully worth having in your library, albeit just for that one night in with your friends you'll all remember for a long time to come.
It's colorful and quite ridiculous; it's simple, accessible and well populated. Hardware: Rivals has most of the ingredients present to cook up a fantastic arcade experience, but it's missing a vital ingredient: fun. The sluggish pace that permeates everything from movement and destruction to respawning and leveling up constantly holds it back. Even unlocks are few in number and, being mostly cosmetic, carry little to no incentive in the first place. If someone hooked Hardware: Rivals up to an espresso drip, then we'd certainly have an entirely different game. Alas, there's a solid mound of squandered potential here, below a deceptively enticing facade.
It doesn't cover any new ground, or do anything of great significance, but Fat Princess Adventures is a solid and playful RPG experience in its own right. It's a relaxed title that'll be a sure hit with most, especially if you turn the excessive blood off for your kids. Combat is overly basic and often gets too hectic while the presence of the run-of-the-mill story is more than welcome. It's a new bake for the Fat Princess franchise, one that's at least worth a bite.
Guns Up! is devilishly addictive and provides a seriously fun formula of mutually beneficial attack and defence tactics. It's initially intimidating economy only works to give the game depth once you've completed the enlightening tutorial, leaving you with a constant desire to progress and improve both your settlement and your garrison of units. All the above is unsettlingly blighted by an ever-present need to fork out real cash or face the reality of dampening the enjoyment by grinding for hours. It's a necessary evil in the free-to-play genre that's simply too overbearing here to fully accept or ignore.
Bedlam is undeniably an enjoyable kick for those who grew up in the '80s and '90s, surely drawing from personal experiences with the games it's emulating. The eccentricities found in Brookmyre's writing may work to alienate those merely passing through, but for those drawn in by the familiarity of its charming block graphics it'll simply be an added bonus. If you're still missing the days of dial-up LAN games of Quake then this is well worth a look, but if you have no idea what that first sentence meant, well you're probably better off giving it a miss altogether.
Overruled! has a few decent ideas in hand, the game-changing card system is especially quaint and brings much needed elements of luck to an easily mastered game. The local experience is phenomenal and proves to be close to couch warfare at its best, but simply falls flat on its face everywhere else.
Hyper Void is not without its fair share of fun, producing some eccentric and vibrant experiences with its procedural environments. Unfortunately, it's still very light on additional content and offers next to no incentive to continue the fight once you've exhausted the short run of levels.
Being digitized has been the enabling factor for Armello. In reality this would be a boring stat-checking and constant dice rolling experience, but the PS4 takes all the slack, doing the math and dice-rolling for you, allowing you to just enjoy the show. This makes the heavy rule book seem more palatable while you enjoy the rich and engaging lore. It's a well-balanced and good-looking experience that shows originality is still possible in a format that's centuries old.
If you've never played Dishonored then this game should already be in your basket. It's a pristine release that's being saved from fading into history with this re-release and delivers all the content as a thank you. For the double dippers considering this, a stern word of caution. Very little has changed since you left Dunwall but if you really get a kick out of your controller talking to you then by all means, go in for the kill.
It's an undeniably cute platforming adventure that's sure to provide a good few hours of enjoyment, but this is mostly due to it not stepping out of the norm. The Adventures of Pip does little wrong simply by not doing much at all, its colorful stages, tight mechanics and often humorous writing are all disappointingly dulled by an overwhelming and unshakeable sense of déja vu.