Samuel Guglielmo
- Final Fantasy IX
- Metro 2033
- Ace Combat 5: The Unsung War
Samuel Guglielmo's Reviews
A decent combat system doesn't make up for the game's many issues. Lack of content, atrocious AI, a horrible rhythm game mode, a strangely convoluted store, and a boring soundtrack.
A lovely art style and occasional bouts of the fun that the past games had doesn't make up for Assassin's Creed Chronicles: Russia's many pitfalls.
The Bug Butcher is a great game with entertaining gameplay and neat weapons that is only slightly held back by longevity issues.
The story is horrible, the gameplay is a sea of boring with few bright spots, and there's little worth playing this game for. Though look up the soundtrack on Youtube.
Epistory - Typing Chronicles seriously surprised me. This game takes elements from other games and puts them together in fantastic ways. I was constantly impressed with what the game threw at me, and it left me wanting more when I was done.
Stikbold! A Dodgeball Adventure has its good side. The campaign, while short, starts out fun and isn't lacking creative scenarios, while the multiplayer is good for a short romp. Sadly, the game is let down by the later campaign levels, the iffy AI, and the overall lack of content.
Stories: The Path of Destinies suffers from being extremely repetitive, which drags down an otherwise entertaining tale.
If you adore turret segments more than anything, love grinding, and have an absolute hate-on for ISIS then IS Defense is the video game for you. For anyone else please, for the love of God, avoid this game.
Dead Star has some great ideas and plays extremely well, but the game desperately needs more content than it has right now.
Loud on Planet X has some great bands and an interesting gameplay style, but the power-ups fall flat and the game becomes stale after a bit.
Koi is lovely to look at and listen to. It's also only an hour long, has pointless stealth mechanics, no consistency in puzzles, a nonsensical plot, and generally just feels like a totally empty game.
The Descendants' first episode has some issues, but they can mostly be ignored by fans of the adventure-lite genre that Telltale established.
I don't hate Kromaia Ω, but it's difficult to recommend this confusing game. Everything works, but it's hard to tell anything apart from anything else.
Shadow of the Beast does quite a few things right and I can appreciate its different battle system and lovely world. Its also still annoyingly frustrating sometimes and currently overpriced.
Some of the game modes are a dud and the single player is basically empty, but Typefighters can provide a fun multiplayer experience if you stick to the right game modes.
Summary : Tearaway Unfolded does nearly everything right, leading to one of the most surprisingly fun games available on the market right now.
NotCoD is sometimes funny and fun to listen to, but that doesn't overcome its tediousness and technical incompetence.
Soul Axiom has a few fantastic puzzles and some lovely environments. Sadly its also full of boring puzzles, an uninteresting story, horrid cutscenes, and some of the worst glitches I've seen in a video game.
The first episode of Farnham Fables is not a great start to a series. It's tonally inconsistent, has no real gameplay to speak of, doesn't really look all that good, has an annoying soundtrack, and did a great job making me feel super uncomfortable.
Deadlight: Director's Cut is just a port of Deadlight to the new consoles without much new added to it. Its the kind of thing that I'm not entirely sure why it needed to happen. If you've never played Deadlight before then you aren't missing much, and if you have then there's no reason to pick this up.