Many of the individual aspects of Anthem work well. The world of Bastion is gorgeous, the graphical fidelity is truly next level, and no game has done flight quite as well as this one. Unfortunately, when mashed together in a rough looter shooter, these great aspects of the game are hidden away and replaced with a slow and frustrating experience riddled with technical and balancing issues and a simply average story doesn’t make up for any of it.
Forza Horizon 3 is exactly what a sequel is supposed to be, and then some. A phenomenal follow-up to Forza Horizon 2 that takes what's best about the series and improves them. The visual are unmatched by anything else on Xbox, the multiplayer is seamless and extremely social ,and the community and customization features are extensive. Despite some potential server issues, Forza Horizon 3 is an extremely happy and expansive experience that has yet to get old.
Metrico+ fares better than its predecessor but still falls just a bit short. The puzzles are engaging and challenging, but are more frustrating than enjoyable at times and can make it hard to even want to continue. The visuals and sounds are beautiful, but are little more than smoke and mirrors in a game that can be easily completed in under an hour with no real incentive to play.
Headlander is a unexpected but pleasant title that has rekindled my interest in 2D side-scrollers. The title is both familiar and wholly unique, and the main mechanic of Headlanding is entertaining and intuitive. A sleek and stylistic design matched with an incredible attention to detail more than make up for any frustrations with the game’s combat or puzzles.
Its procedural level generation, player progression and survival horror should be a match made in heaven but poor presentation, bizarre design choices and flawed systems reveal Phantasmal as an amateur attempt at an interesting survival-horror concept.