Rachel Berry
While it seemed like it tried hard to be Minecraft but "with a twist," it still held a unique charm with its biomes, portals and eventful stories, as well as the class and custom character system. With the craft system lacking in favor for grinding combat, the game could use some balancing and tweaking to be what it advertises to the public.
A charming story within a world not too complex, but not too bland, Runt of the Litter takes very little time in getting one interested in the little runt that is your very own gryphon. In addition to a well written story, it is interesting enough to make me want to go back and try a different path to see all the outcomes. I would love to see a sequel of some sort out of this.
Whether you prefer, multiplayer or story, Dominion or Duel, viking or knight or samurai, there’s something for every gamer in For Honor. With a compelling story, beautiful customization options, competition, community, this game is both a triumph and a damn good fight.unity, and a damn good fight.
While visually appealing, the game ultimately falters due to schizophrenic difficulty and a story that’s hard to follow. The forgiving death mechanic made the uncertain levels bearable, but didn’t quite redeem them back to entertaining. As far as appearances go, it stood out as its own title, Don’t Open the Doors fell short in regards to story and gameplay.
Owlboy was an incredible experience in every sense. Visually and audibly, it was a masterpiece. The characters were lovable, especially the protagonist, Otus. The story was compelling, and each new chapter gave something new and challenging to the players. D-Pad Studio clearly put a lot of love into this game and it paid off immensely.
There were a few elements that I really enjoyed, but it wasn’t a game I personally wanted to keep playing because of the lack of satisfaction. The dialogue was hilarious, though, and the combat still very engaging, but it’s definitely an acquired taste.
While it had its disconnections from plot, Pankapu is definitely a game I want to invest more into for future episodes. It’s fun and continuously challenging, with new puzzles and obstacles to overcome with each level, making the player think on their feet, and sometimes in the air! The characters are solid and visually appealing and help move the story along from chapter to chapter.
A beautifully animated walking simulator. I recommend that you give it a play, because it really is quite a different experience from most mainstream, fast driven, AAA games. It reminded me of a form of meditation because it was simply that immersive.
As a fan of Snow White and the Huntsman, I can appreciate the premise of the story and the effort to expand the universe through Elisabeth’s story. As a gamer, it did become frustrating at some times. The takeaway from this is that, while you don’t have to have watched the movies to enjoy this game, it definitely helps solidify the universe in which you’re playing. It draws on elements such as Queen Freya’s castle or the enchanted forest known as Sanctuary, or understanding that Goblins are extremely weak to fire. It’s little things, but it makes the experience a little more meshed together. I can say this much, it was a better story than Winter’s War.
Grow up was a uniquely calming experience, from the soft colors and bioluminescence, to the ethereal music that played along with the visuals. I highly recommend it as a refreshing break from more conventional high-paced, thrilling, adrenaline pumping titles that fill the gaming industry.
What it lacked in story, it made up for in visual appeal. The romantic choices were different enough that it felt like a unique story for each choice, but the interaction between lovers seemed a little artificial at times. The art is pretty enough to make me want to continue on just so I can see the gallery pictures.
This was a very good creation. The art was breathtaking, and the music was just as good. A simple story and a simple platformer were made so much deeper and complex, just by the little choices the producers made. It was hard to go wrong with what the producers had to work with, and they didn’t overdo it too much.