Kevin Tavore
- World of Warcraft
- Mass Effect 3
- Forza Horizon 3
Kevin Tavore's Reviews
The "Guardian Trials" is a rather timid and safe entry into Super Lucky's Tale's stable of gameplay. The essence of this DLC could be quite fairly distilled down into "more of the same," which is fine if hardly a ringing endorsement.
Razed is fun and flashy. It's a platformer focused on speed and precision and it's backed up with fair level design and good mechanics.
Onimusha isn’t a 2019 classic, but it has earned its place as a 2001 classic that’s still more than worth playing today if you’re in the market for good games from bygone eras.
Mortal Kombat 11 has some design issues, but overall I enjoyed my time and I can sincerely say I'm looking forward to the inevitable sequel.
This is a game that would firmly benefit from a sale, so I suggest you keep your eyes out because you won't want to miss this memorable experience.
RWBY: Grimm Eclipse is a game that's made with fans in mind. It allows you to play any of the characters from the show as we're swept away on one of their missions. With competent, if simple, hack and slash action, a short but varied story mode and a decent amount of outside content to encourage replaying, it's a game that fans of the show or the genre may find enjoyable.
This year's MotoGP entry takes one step forward and two steps back, offering a game without much innovation and even less reason to return for another lap around the course.
Valkyria Revolution comes from a line of highly-acclaimed titles, but this one undoubtedly misses the mark.
It's nothing more or less than fine.
A dull campaign mode doesn't do the solo experience any favors. Ultimately, GRIP has fun gameplay at its foundation, I'm just not sure this first attempt takes the game everywhere it needs to go.
It's not all bad. The combat and the flying are legitimately amazing in Anthem. They're so good that, despite everything else about the game being quite bad, I still thought about playing the game during my hours away from it. In a few years, Anthem might be a good experience. Today, it's hard to recommend.
The Sun and Moon has great mechanics and very creative level design, but the game is hamstrung by a brutal difficulty curve. When the game is so difficult you need to stop playing, it better have something else to back it up like a story; The Sun and Moon doesn't have that.
Mordheim is a game for fans of its tabletop sibling. As a strategy game, it offers enough depth and complexity to stand out from the crowd. As an RPG, it's simply burdened by too much complexity to reward the player. Sadly, thanks to a story that is difficult to appreciate and a heavy focus on run-of-the-mill missions, the gameplay becomes repetitive far too quickly as there are not enough interesting story missions to breathe life into the experience.
Someone who really wants to relive the games of their childhood could find something to like here, but they would be equally or perhaps better served simply playing an old favorite.
If you're craving a decent platformer then this might be a good option, but there's plenty of similar games that offer more.
Lightfield has succeeded in creating a new take on an old racing subgenre that is worthy of your time.
Xuan-Yuan Sword is gaming's homage to a "so good it's bad" B-movie.
Brief Battles can be very fun if you have local players of comparable skill to play against regularly. It feels great to play, it's visually clean and distinctive, and it's got a high skill cap.
Dead Effect 2 is a game with big aspirations that simply doesn’t reach the heights for which it shoots.
Absolver had a chance to be something new and fresh. Its combat system is unlike anything else and comes packed with plenty of depth and skill that could get fighting fans pretty excited. The problem is the rest of the game.