Nate Kiernan
- Pathologic 2
- Anodyne 2
- Wandersong
Nate Kiernan's Reviews
Super Toy Cars feels like a game that escaped out of early access with a reassuring smile and a lot of fundamental issues unaddressed.
The first half of Burial Sea is that rare bit of DLC that manages to add to an experience without feeling like it was stripped out of the original game.
Nidhogg embodies the aggressive, intoxicating thrill of competition.
10 Second Ninja moves so fast that it's over almost before you realize it's begun, but its brief length is used so effectively as a tool to making a blisteringly precise, difficult platformer accessible that it's actually the better for it.
After three games and two expansions, I thought Bioshock and by extension Irrational Games had run out of ways to surprise me.
Cloudbuilt evolved into one of the most endlessly satisfying and expanding games I've played in a very long time.
In a lot of ways Escape Goat 2 is just more of the same, albeit with a much nicer art style, but in expanding the original experience it loses a lot of what made the first game so smart.
Ultimately Life Goes On has its cake and eats it too, so any attempt to make it out to entirely subvert the usual violent video game trappings would be dubious at best.
The Fall has a lot to say for a game that doesn't want to tell you what it is.
A Story About My Uncle is a hugely ambitious game for an entirely new developer, which almost inevitably didn't manage to quite hit the mark.
A City Sleeps may tend to favor its least interesting and impressive elements, but while it runs short, in its most accessible state it is also its most ingenious.
I'm not sure what Gravity Ghost will be for others who play it, but if it has anywhere near the same effect on them as it did me, that's something worth experiencing however it might manifest.
By making Slow Down, Bull so needlessly challenging and frustrating, Insomniac Games has diluted its purpose and made something that instead of helping relieve stress, only serves as yet another source of it.
It's been far too long since I've played a game for the sole purpose of enjoying the hell out of it.
Ori and the Blind Forest feels like Nintendo's second coming.
Gravity Badgers is Angry Birds: Space without the pigs.
Delightful spritework, fun characters, a phenomenal soundtrack, and so many poor design decisions it just makes me sad.
Gomo isn't a hopelessly bad game, in fact numerous parts are rather charming and enjoyable to watch, but it's design is painfully shallow and ultimately, entirely forgettable.
I kept returning to NaissanceE because regardless of these issues the world it creates is so remarkably compelling.
Year Walk is a master at what it tries to be. It lets nothing on and leaves you wandering in the dark for a good while, which only makes it more unnerving when it finally lays its cards on the table.