Josh Brown
There’s no reason any new player to the Worms franchise wouldn’t get a quick kick out of this one, but it’s difficult to recommend the game to series veterans who can get a cleaner experience from the entries they currently own.
A marvel when it comes to its ability to shake you to your core, its clearly a love letter to both those who adored the claustrophobic nightmares of the original games and those introduced to horror with more recent Hollywood attempts like The Conjuring and Insidious. It’s hard to imagine the formula working in their favor in the long run, but if it’s a reason to trust that the series could still be in the right hands with Capcom after all, we’re interested to see how they’ll carry on torch into the future.
While the opening hours do nothing to rid your mouth of a slowly growing taste of disappointment, Nights of Azure eventually manages to claw you back once some of its more interesting combat mechanics begin to shine through. It's relatively short length aids the process, but also comes under fire when you consider the bare-bones storytelling. It's a difficult sell, but one I hope GUST can rehabilitate with the upcoming sequel.
Atelier Firis: The Alchemist And The Mysterious Journey PC Review
What is lacks in scale is made up for in its sense of style - and improving upon both next time around could result in something utterly remarkable.
Toukiden 2 ends up offering something that's lacking in all departments.There's too much fluff between the good stuff, but it still offers a somewhat exhilarating experience in short bursts. If you're looking for a combat-heavy co-op experience on PC, it's not a bad choice at all - but if you're coming from similar games, you'll likely be left feeling generally underwhelmed.
Blue Reflection feels like a Gust game. That is, it looks and sounds beautiful at times, but ultimately falls flat elsewhere. While certainly easy on the eyes, it cuts every corner it can in what feels like a purposeful attempt to emit mediocrity. There's some good in here, but the rest feels hastily put together.
In an age where punishing difficulty is finally yearned for again, Cuphead is a worthy title to the list of the best ways to test your gaming mettle.
Playing through A Hat in Time was an experience that made me question the idea of a specific term - ‘Inspired'. It's clearly built as a homage to titles like Super Mario and Luigi's Mansion yet struggles to stand out on its own because of it. It certainly made me smile from time to time, but most of that time was also spent thinking how a finer experience could be achieved by simply playing the games that inspired it. An issue presented by a certain other homage earlier this year.
I'll admit, it's taken me this long to feel the need to expand Cities: Skylines above it base offerings. Now I understand why. Each expansion brings heaps of free content to owners of even just the base game, so you might only pick up the full bag if it focuses on what you need. For me, Mass Transit feels unnecessary; whereas for others that may have been all they ever wanted. Green Cities is like sugar in this case. I don't need it, but I want it.
A fantastic show of force from the long-standing Team Ninja, but one that feels like it didn't truly understand the mass appeal of the genre. Spruced up with the group's signature style, Nioh only falters with its less captivating world. We can appreciate the heritage, but it won't grab everyone.
Whether you've played past titles in the franchise or not, World of Final Fantasy is a seriously strong JRPG that any fan of the genre should get a kick out of. Emotional, hilarious and deep, it proves yet again that a good RPG is about more than just thwarting a world-ending menace - it's about the journey and everyone who makes it worthwhile.
Accidentally trivialising a boss by inflicting Charm and having it put itself into a perpetual cycle of Sleep.
Capcom perfected the combat formula over countless releases, but it wasn't until Monster Hunter: World that they stripped away what ultimately was never much fun to begin with. You spend less time spent preparing, and more time actually fighting. And sales figures suggest, as we all expected, that Capcom really had something special sitting under all that bloat.
Unless Blizzard has some real story shake-ups and a phenomenally tuned raid on the horizon, I'm honestly expecting the sharpest player decrease to set in within the next few months. The expansion itself has some interesting ideas, but sticking to a World Quest grindfest is quickly becoming the norm, and the Island Expeditions aren't exactly exciting.
Running meaningful industries in your city is like playing a game within a game. Suddenly feeling like an entire county builder, it's safe to say that the unstoppable force of Cities: Skylines just got a whole lot bigger.
Life is Strange 2 isn't re-writing DONTNOD's rulebook when it comes to gameplay, but the tale being told this time around is a far bigger statement than their last. And it's only just begun.
Final Fantasy XIV: Shadowbringers is the strongest start to an expansion since Heavensward.
Classic's captivating community and world help it to withstand the test of time.
Call of Duty: Warzone is the definitive battle royale experience right now.