Dom Peppiatt
Gears 5 is a return to form for Microsoft’s hardcore series, delivering fans the roadie-running, head-bursting, visceral joy that made the franchise such a success in the first place.
Indivisible is one of the best RPGs of the year. A masterclass in game design, Indivisible is funny, challenging and creative in equal measure.
Pokémon Sword and Shield are not bad games. But fun character arcs and inventive, creative designs of new ‘mon are often offset by poor pacing and restrictive world design. The world of Galar is charming, and is a Pokémon interpretation of Britain I’ve dreamed of since I was a kid, but between gating what Pokémon you can catch behind Gym Badges, some half-baked route/City designs and a modest amount of post-game content, Sword and Shield can only be called ‘good’ Pokémon games… not ‘great’ ones.
Atlus and Intelligent Systems' bizarre collaboration proves that, once again, there's still space for experimental RPGs in 2020
Nioh 2 builds in a meaningful way on everything that Team Ninja established in the first game.
Building on every aspect of Blind Forest – from art to music right the way through to level design and combat – this is a sequel worthy of celebration. In just two games, Moon Studios have proved itself to be one of the most creative, exciting and invaluable studios in Microsoft's wider roster – worthy of celebration alongside the masters and creators of the Metroidvania genre.
id Software’s magnum opus, an epic of the video game world that’ll be talked about for years to come, Doom Eternal is a triumph.
My Hero One’s Justice 2 is a treat for fans of the series. For non-fans, it’s a capable over-the-shoulder arena fighter, with a host of fun and very different characters to avail from.
If you can break through the more sluggish and unenjoyable moments of the game, you’ll find an absolute gem of an action-RPG shining at the core, a promise of what Square Enix can do with role-playing games in this generation and generations to come.
The new story, whilst fun and camp and brimming with all the 80s action-movie nonsense that NetherRealm so shamelessly references, is just a bit underwhelming.
Naughty Dog has done it again. The Last of Us Part 2 is a game that’s going to be talked about for a long time to come, and with good reason.
Maid of Sker is filled with promise and great ideas, however remains in the shadow of the games it’s so heavily influenced from.
Vicarious Visions has proved that Tony Hawk’s Pro Skater was more than just a product of its time, and that – like skating itself – it has every chance of penetrating the mainstream once again.
It’s a shame, then, that some of the level design choices don’t really pair up with the engine Toys for Bob has built this love-letter to 90s platforming games in. Loose and floaty physics, an abundance of different mechanics that often feel part-baked, and some design choices that feel sadistic – rather than simply difficult – leave this approach to Crash Bandicoot feeling less like a true sequel, and more like a licensed spin-off.
Flush with flash new tricks, simpler action and a bulging roster of hostile creatures, the latest instalment of the enduring series is an absurd delight
Resident Evil Village is an essential horror experience that shows off what Capcom is capable of when it doesn’t compromise its vision in any way. The developer uses subgenres like puzzle pieces, clicking them into place on a grid to reveal the bigger picture: a survival horror collage, realised with remarkable production values and a deep love for its extensive roots. Resident Evil Village will be held high by Lady Dimitrescu and her peers for years to come, to rest head and shoulders above its genre rivals.
Horizon: Forbidden West does a great job of building on the foundation that Zero Dawn laid out
Stranger of Paradise: Final Fantasy Origin is a B-movie game. It’s loud, dumb, and full of fun. You have to ignore a lot – a lot – of issues if you want to extract the joy from its chaotic heart, but once you commit, toy around with the weapons, penetrate its poorly-explained mechanics and forgive Jack for his one-dimensional personality, you’re left with a game that’s part Devil May Cry, part Nioh, and part Face/Off. And let’s be honest, who doesn’t want to play that?
It’s the perfect palate cleanser, taking anywhere between six and 20 hours, and absolutely essential if you’ve got a fondness for adventure games with a potion in their pocket, a cape around their neck, and a twinkle in their eye.
If you grit your teeth and pay out for the DLC, you won’t be disappointed: Sunbreak is an essential expansion for any Monster Hunter fan, and – paired with Rise – may well be the best entry point for anyone eager to learn more about this fascinating series, too.