Danganronpa should be played by anyone looking for a different style of game for the PlayStation Vita. Investigating the different murders can be grueling at times due to the inconsistent pacing, as you fail to click on the one spot in the room the game wants you too, or you fail to realize you only spoke to a character once instead of twice. The trial gameplay mechanics can be confusing at times, but can be passed by trial and error if you become stuck.
I wanted to enjoy my time spent with Basement Crawl, as I gave Bloober Team plenty of time to iron out the issues with the game. Even after a month, Basement Crawl's online experience has not been improved. At this point, even if the network issues are fixed, the online community has abandoned the game, making it hard to recommend a multiplayer online game when you'll find less than 10 players at any given moment.
If you have no issues running Bounties and Rifts for the foreseeable future, the inclusion of Rifits and the new difficulty system will keep players busy for quite some time. There has definitely been a large spike in the player base for Diablo III since the release of the Reaper of Souls expansion, but the true test for Blizzard will be if they will stick around after the couple of hours it takes to get through all of the new content.
The Witch and the Hundred Knight provides more enjoyment when you put more into the game. The deep learning curve requires dedication and patience while you learn the more advanced game mechanics. I enjoyed the dark humor for most of the game, but the scene mentioned earlier, made even me cringe. Yes, the game could have done a much better job at explaining some of the finer gameplay elements, but overall I enjoyed through the game.
I found Daylight a better survival horror experience than any of the other titles that fall into the same subcategory. The game may only last a couple of hours, but the randomness of each playthrough and modest price point make Daylight an enjoyable and tense experience.
Strike Suit Zero: Director's Cut fixes many of the glaring issues from the initial release of the game, giving console and PC gamers the definitive edition of the game. The controls will take some getting used to, and in the heat of the intense dogfighting, it is easy to hit the wrong button or lose your target. Word of advice, don't crash into capital ships.
The Incredible Adventures of Van Helsing II continues the humorous dialogue (be prepared for many pop culture references) between Van Helsing and Lady Katarina, who still follows him around. Not much has changed in how the game is played, but I still find the skill trees and crafting mechanics too convoluted and in need of simplification.
In the end, I wish there was more to Bound by Flame. I adored the crafting system and have come around on the combat system once I mastering the act of parrying, but I still wish there was more. Spiders has turned down the swearing in the game (compared to Mars: War Logs), but Vulcan has his/her outbursts for no good reason. The game is dialogue heavy, and provides a ton of backstory on the towns, the people and the quests in the game; just don't look at the characters while they speak.
Through all of my success, Constant C remained a frustrating experience, from cheap deaths, to my own ignorance by rotating the environment in the incorrect direction. Constant C provides an enjoyable and challenging experience that will have you literally standing on your head thinking of a solution.