Those few quibbles aren't quite enough to sully Cosmonaut's otherwise thoughtful game, though, and it sank its talons in deep enough to keep me experimenting with "just one more" event into the wee hours. It's possible some may mislabel its careful pacing as slow, and others may think its prosaic presentation boring. For me, however - whilst it's not without its flaws - Eternal Threads presents its story, characters, and mechanical systems with care and precision, weaving together an entirely captivating experience.
If it hadn't have been for that thoroughly unjust Rewind right at the end of my playthrough, The Quarry - with its stunning visuals, wonderful voice work, fabulous score, and intriguing plot line - would have been one of my favourite games of the year thus far, and one of the best horror romps for some time. As it stands, though, it's hard to feel anything but disappointment for a game that took all my time and effort and just discarded them without warning. It's one thing to kill off a character; it's another to kill off a player's enthusiasm.
Those small - or big, depending upon your personal view - irritations aside, there's a lot to enjoy about Chinatown Detective Agency, and the story's just about worth the ride. Personally, I'm a little tired of the penchant for retro pixel art, but if you can make your peace with the other lightweight or frustrating mechanics, Chinatown Detective Agency introduces you to a memorable cast and takes you to some striking places. What a crime it is, then, that such a promising premise doesn't quite do enough with them.