James O'Connor


74 games reviewed
68.2 average score
70 median score
52.1% of games recommended
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Mar 29, 2018

The follow-up to Orwell, which asks you to take down an anti-government blogger, is a slighter take on the original game's mechanics and themes.

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7 / 10 - Pit People
Mar 13, 2018

The Behemoth's turn-based strategy game carries the studio's usual sense of humor and a fun Pokémon-style "catch 'em all" twist.

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A unique game about collecting and trading stories across the American Dust Bowl doesn't give much room to craft your own story in the process.

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6 / 10 - Lost Sphear
Jan 29, 2018

Tokyo RPG Factory's follow-up to I Am Setsuna improves on the first game's combat, but feels like a by-the-numbers RPG in other areas.

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Nov 15, 2017

A much-improved sequel that blends disparate gameplay styles to create a compelling roguelike experience.

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5 / 10 - Oure
Nov 7, 2017

Take to the skies as a dragon in Oure, but don't expect to find much to do up there.

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A meditative game about exploring and gathering that offers great beauty but not much else.

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Unscored - RiME
May 25, 2017

Rime's gentle puzzles and gorgeous vistas ease you in before it opens its heart.

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8 / 10 - Mr. Shifty
Apr 17, 2017

A scrappy underdog of a game that will send you on a short but glorious power trip.

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Apr 4, 2017

This roguelike’s cool combat system is held back by a terrible structure.

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Mar 29, 2017

Short horror anthology Stories Untold preys on technological nostalgia, which works three times out of four.

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5 / 10 - Loot Rascals
Mar 7, 2017

Loot Rascals is a gorgeous, tactical turn-based roguelike that doesn’t always give back as much as it takes.

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5 / 10 - Beholder
Feb 7, 2017

Beholder is based on a strong concept, and it has moments that land well, but it’s also held back by repetition and an unexciting script. The unpleasantness doesn’t always feel worth the hassle, and few players will realise the ultimate goal of saving their family and escaping the mundanity of their tenement basement life without kowtowing to the state.

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Nov 30, 2016

A smart take on surveillance and a focus on player choice makes Orwell exciting, engaging, and discomforting.

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