James O'Connor
A low-fi hoverbike racer with oodles of charm and style, but not a lot under the hood.
Starlink is a fun, albeit repetitive, game of space combat and exploration--but the digital version of the game is the way to go if you're on a budget.
The GameCube classic comes to the 3DS with minimal changes, and it's held up pretty well.
A puzzle-platformer as World War II allegory that can't settle on an appropriate tone or interesting puzzles.
I'm extremely excited to see what the game will turn into once everyone else arrives.
Lamplight City is a detective adventure with a lot of good ideas, but it executes them with too light a touch.
Planet Alpha's glorious vistas are worth seeing, even though its mechanics aren't particularly unique.
Donut County is high on charm but short on substance; a game about holes that doesn't quite feel whole.
The first episode of The Walking Dead's final season is an excellent start, but that's usually the case.
The "ultimate" WarioWare game mixes together all three different handheld play styles we've seen before.
A level-morphing puzzle game with enough charm and ingenuity to overcome its control issues and short length.
A stuffy follow-up to Rainbow Moon that doesn't improve on its predecessor.
A complete, free prelude to Life is Strange 2 that has us ready for more.
Unique smartphone games Framed and Framed 2 are now together in one place and offer some fun, clever puzzles.
A meditative, breezy puzzle adventure game that's light on challenge, but likely to stick with you after you finish it.
Penny-Punching Princess is a solid, often fun brawler, but its emphasis on grinding and repetition make it too easy to step away from.
The follow-up to Orwell, which asks you to take down an anti-government blogger, is a slighter take on the original game's mechanics and themes.
The Behemoth's turn-based strategy game carries the studio's usual sense of humor and a fun Pokémon-style "catch 'em all" twist.
A unique game about collecting and trading stories across the American Dust Bowl doesn't give much room to craft your own story in the process.
Tokyo RPG Factory's follow-up to I Am Setsuna improves on the first game's combat, but feels like a by-the-numbers RPG in other areas.