James O'Connor
The first episode of The Walking Dead's final season is an excellent start, but that's usually the case.
Rime's gentle puzzles and gorgeous vistas ease you in before it opens its heart.
I'm extremely excited to see what the game will turn into once everyone else arrives.
Regardless of your relationship to Call of Duty, your feelings about military shooters, your investment in the rebooted Modern Warfare saga, or how much or little you like to play the new Call of Duty online multiplayer every year, the Modern Warfare III campaign feels more like an indicator of a series in decline than a misstep.
As a critic, I can’t pretend that the game’s flaws don’t outweigh its qualities. It’s all but impossible to really dislike a game like this, one that has such obvious good intentions and a sincere, hopeful outlook. But there’s also, unfortunately, little reason to recommend that you play it.
Thousand Threads is a game of discovery that ultimately doesn't deliver on its intriguing setup by discouraging you from digging too deep.
A long-awaited sequel to a 1994 classic that can't hold up against its predecessor.
This remaster of a previously solid entry in the Super Monkey Ball franchise initially thrills, but the shine fades fast.
198X is a throwback mash-up of five very brief genre excursions with an overwrought story of growing up thrown on top.
Vane follows in the footsteps of many arty puzzle-platformers before it, but a lack of a strong voice and purpose keep it from being great.
A low-fi hoverbike racer with oodles of charm and style, but not a lot under the hood.
A puzzle-platformer as World War II allegory that can't settle on an appropriate tone or interesting puzzles.
Take to the skies as a dragon in Oure, but don't expect to find much to do up there.
This roguelike’s cool combat system is held back by a terrible structure.
Loot Rascals is a gorgeous, tactical turn-based roguelike that doesn’t always give back as much as it takes.
Beholder is based on a strong concept, and it has moments that land well, but it’s also held back by repetition and an unexciting script. The unpleasantness doesn’t always feel worth the hassle, and few players will realise the ultimate goal of saving their family and escaping the mundanity of their tenement basement life without kowtowing to the state.
A stuffy follow-up to Rainbow Moon that doesn't improve on its predecessor.
As a calling card for Koźmiński, World of Horror is astonishing – a stunning achievement, an incredible piece of work. As a game? It’s not bad. World of Horror will impress you more than it scares you, but it really is very impressive, at least. For all its faults, fans of Junji Ito would be hard pressed to find a more loving homage.
Oxenfree 2 is an easy recommendation if you loved the first game as much as I did. While the original is definitely my preference between the two, the sequel expands the series’ lore and is packed full of callbacks, while also featuring a lot of the quirks that made the first so interesting. Oxenfree 2 is, fundamentally, more of a good thing.
Card Shark is occasionally ace, flush with good ideas, and has plenty of heart. It won’t always deal you the best hand, but if such a unique concept suit(e)s your needs, you may be able to turn a blind eye to the moments where it flops, and go all-in, rather than letting it get lost in the shuffle.