Poltergeist: A Pixelated Horror is a functional and at times enjoyable puzzler with an interesting twist if you can look past its flaws. Those looking for more action to their ghost simulators, though, might be better off waiting for something else.
This War of Mine's mechanics are so well polished that you will find yourself playing into the early hours of the morning continually thinking "just one more night", "just one more improvement". Everything from the atmosphere to the characters to the gameplay is presented in a unique and fantastic way.
Tellale Games have proven that they are more than up to the task of creating a vivid realisation of the Westeros that has found global popularity - as with their previous titles, everything they touch seems destined to turn to gold.
The story is certainly starting to pick up the pace and the player is left wondering who among their current crop of characters will live to see the end. Much like the A Song of Ice and Fire series and A Game of Thrones, nothing is completely certain. A must for fans of either, Telltale are hitting their stride with this series.
As we reach the halfway mark in this season it's hard to imagine the main characters surviving for a second one. With the story ramping up and the plot chugging along, all the pieces are moving into place. As ever, a fantastic homage to the franchise and an event better game in its own right.
Starships would have worked much better as a smaller form release. As it is, it's an underwhelming tack-on to the already forgettable Beyond Earth that feels rushed and unoptimised. Had it been on a tablet things may have been much different.
There's a reason NecroDancer holds a place in the hearts of the many people who played it before its final release: it's an incessantly charming indie game that can eat up hours and leaves an impression long after you've shut it down for the day.
Episode 5 arrives with such promise, yet withers a little when the game is forced to try and weave a conducive storyline out of your choices. Inevitably, as a player, you lose out on what could have been a satisfyingly unique experience.
Prison Architect started out as a diamond in the rough and has been polished and hewn into a truly unique gaming experience. Introversion Software can be proud that they've built Prison Architect the right way and created an exceptional game unrivalled by many in the industry.
Football Manager 2016 is another successful entry into a series that is perhaps struggling to find new things to innovate. Changes to tactics, player interaction and the 3D match engine are much welcomed and definitely mark an improvement from last year's game. It will keep fans of the series more than happy (that is until 2017 rolls off the production line next year).
Telltale's Game of Thrones: Episode 6 is a worthy, if slightly underwhelming, ending to the developer's first crack at the subject matter. Perhaps with some time and a little more creative freedom they might be able to craft a truly open-ended story to satisfy even the most finicky of gamers.
Fans of the setting (and of the boardgame) will love Mordheim: City of the Damned. So will fans of squad-based tactical games. Whether they'll be able to stomach the punishing difficulty or long load times is a different question.
Playing Anno 2205 gives one the feeling that something is missing, like a half-written novel or a song containing only the chorus. The possibilities of the setting are barely scratched upon, while the city-building, as competent as it is on the surface, leaves a lot to be desired for challenge.