Gareth Chadwick
If silly jump scare horror is your thing, you can do a lot worse than Doom 3 VR Edition, but you can also do much better. Its cutscenes are 2D, you get lost a lot, and occasionally you need to waggle your weapon about so it cooperates, but if you can get past these issues it's... a good enough version of the venerable id Software shooter.
The card combat and deckbuilding of Neoverse is incredibly strong and if all you need to keep you entertained is deep card combat, it's got you covered. However, the lack of any kind of context and background to anything, just going from fight to fight, eventually takes the sheen off. The core of the game has benefited from a great deal of attention, care and creativity, it's just a shame it was almost squandered due to the lack of it elsewhere.
We Were Here Together is ultimately a bit of a let down on console. Some of the biggest puzzles are quite frustrating, some of the others rely on a poorly designed user interface, and the ones we most enjoyed were the shorter ones anyway. There are better coop puzzlers to spend your cash, time, and friendships on.
Vigor had a decent idea, but it bungled the delivery in multiple ways. Base building is unforgivably dull and drawn out, while the player count is too low or the maps are too big so you can go multiple matches without encountering anyone. There is more fun to be found with the squad-based deathmatch mode, but not as much fun as you could have in countless other games in 2021.
If all you're looking for is some bridge construction with a zombie theme, then Bridge Constructor: The Walking Dead comes with enough new mechanics to keep you interested for a while. If you're just here because you love the Walking Dead, however, then I'm afraid this probably isn't for you, as it offers little value from that standpoint.
Space Invaders Forever is pretty great for anyone who's a fan of Space Invaders. It offers three games that are very different in approach, one of them with a fresh lick of paint and one focused on local multiplayer for some part cooperative, part competitive Earth defending. It's hard to argue against the variety you get with these three classics.
Although purists may balk at Worms Rumble, I found Team17's reinvention to be a welcome change in direction for the series. Real-time action wrapped around the battle royale genre works a treat here when combined with the zany, explosive world of Worms, but in order to become a multiple mainstay it needs more depth both in terms of strategy and player progression.
Chicken Police is far better than I'd expected it to be, due in no small part to the way it nails the noir aesthetic. It's clearly had a lot of care and attention put into it, with puns, jokes and background information tucked behind every corner and in every bit of dialogue. It's a surprise, but Chicken Police is excellent and comes highly recommended to anyone whose egg it pickles.
Cloudpunk delivers the look and feel of a cyberpunk city, it just doesn't fill the city with anything of interest. The story is okay and there's some side conversations to keep you amused, but once the novelty of driving around Nivalis wears off, you'll recognise that this is a game made entirely of fetch quests. The city looks gorgeous, it's just a shame it doesn't have more attractions.
Torchlight III is a disappointment. It has good production values and gives a good first impression, but it just lacks depth in so many areas. The loot and skill systems are boring, and there's not enough variety as you're pushed into crowds of enemies with shallow explanations for why you have to go through. There's very little really to recommend here when its biggest competitor is now so old and cheap.
One Finger Death Punch 2 is as fully realised as it can be. It's taken the concept of a two button action game and wrung every last drop out of the concept. What results is a game that is hilariously fun, yet heart pounding at its most intense. It's repetitive, sure, but incredibly playable and varied enough that things are just fresh enough to keep you thinking "just one more go."
The Survivalists is a calm and serene survival game and monkey butler training broken up by spurts of risky combat and dungeon crawling with your trained monkey attack squad. If it wasn't for a few awkward design decisions it'd be fantastic, but it's still a good survival game that you can tackle with friends online.
Going Under is an excellent roguelite that is challenging, rewarding and hilarious at the same time. It takes a little while to get going, but once it does it's a delight. As a scathingly satirical look at tech startups and culture it's likely unmatched, helping it to stay fresh and funny for a long time.
Port Royale 4 starts off strong, but its solid trading and management gameplay just become repetitive over time, eventually turning into a waiting game as numbers slowly get bigger. Managing cities and trade routes also never really overcome the somewhat awkward controls on console, and combat never becomes interesting. Still, if you absolutely love trading and seeing your empire grow is all the reward you need, Port Royale 4 might be for you.
Party Hard 2 riffs off the Hitman formula, mixing it with a pixel art style and humorous flourishes wherever you look. It can be frustrating when you're caught and sent back to the start of a level, but so long as you don't find the premise too extreme, there's enough here to scratch your stealth action itch.
Pathfinder: Kingmaker is a phenomenal game with hundreds of hours of deep CRPG and kingdom management gameplay, but at the time of review it's hampered by bugs that impact how you can enjoy the game, and with reports of progression halting issues and save file corruption. Our advice would be to wait for the bugs to be patched, but ready yourself for a serious commitment to this vast CRPG.
The Outer Worlds' first expansion fits quite neatly into the main game, not really changing it significantly but potentially having pretty big consequences in the aftermath of the events of main plot. The story is well written and interesting with its share of surprises, and dialogue is as witty and funny as ever. If more of The Outer Worlds is what you want, Peril on Gorgon is exactly that.
In the end, Is it Wrong to Try to Pick Up Girls in a Dungeon? fails to deliver satisfying combat, falls short of being a rewarding dungeon crawler, and tells the story in a fatally cumbersome way that just isn't engaging. You'll be better off just watching the anime again.
As confusing as it is entertaining, Superliminal constantly uses unique mechanics that go against your expectations, even once you've adjusted to what it did last time. It might be short, but it's a genuine delight.
Superhot: Mind Control Delete takes the action puzzles of the original game and throws a wealth of new abilities and weapons into more randomised levels. It takes the core Superhot concept and puts a fresh spin on things. It's a shame that it's let down a little by some technical issues, as it's the best version of Superhot's unique gameplay to date.