Top Critic Average
Neoverse Cinematic Intro
NEOVERSE Teaser for STEAM
Critic Reviews for Neoverse
The card combat and deckbuilding of Neoverse is incredibly strong and if all you need to keep you entertained is deep card combat, it's got you covered. However, the lack of any kind of context and background to anything, just going from fight to fight, eventually takes the sheen off. The core of the game has benefited from a great deal of attention, care and creativity, it's just a shame it was almost squandered due to the lack of it elsewhere.
An impressive card battler with depth for days and an eye-opening visual presentation. What Neoverse might lack in terms of a story or truly innovative mechanic it more than makes up for with customisation, longevity and a much welcome intention to engage with newcomers, rather than just the usual card battling savants.
Neoverse dispenses with story (and a perhaps more-important tutorial) to get players straight into the action, trusting them to figure out the game's intricacies on their own. Those with the patience to learn Neoverse will be rewarded by its amazingly deep, fun, and varied gameplay. With three very different characters to choose from, and a mountain of systems and modes, Neoverse is one of the most addictive deck builders I've played.
Neoverse Trinity Edition succeeds at being an enjoyable deck builder, but it does so in a way that's seemingly desperate to highlight its limitations. It runs embarrassingly poorly at times, and does almost nothing to ingratiate the player to its many systems, all of which must be puzzled out more or less from scratch. While this is far from ideal, it's not enough to totally kill the game's appeal. Robust strategy is both possible and necessary in order to progress much beyond even the second boss. If you vibe with Neoverse Trinity Edition, it'll last you a while. It's just very, very difficult to get to grips with this bizarre, confusing game.
Neoverse Trinity Edition brings the strategy of a deck-building game together with rougelite elements. Similar to a game like Slay the Spire, but with a different polish. The story is virtually non-existent, which is unfortunate, but understandable for the type of game. Purely from Neoverse's aesthetic, the expectation is that the game will be simple, but you will slowly start to uncover a deep and multifaceted strategy game that remains fresh throughout numerous hours of play.
On the surface, Neoverse Trinity Edition has everything a deck-building TBS needs to be a highly recommended one, mainly due to its more-than-decent mechanical depth, and, yes, because of its sexy exterior. Sadly, this just doesn't achieve being the next Slay the Spire it wants to be. A bit repetitive, and with a visual wrapping that's as generic as it is nice to look at, Tinogames Inc.'s creation is far from bad, but also something that's far from greatness. Only for - very - big fans of the genre - just be ready for something that's maybe a bit too easy/casual-friendly for your liking.
The problem is that for all of Neoverse's merits - it's a good looking game, with good, balanced mechanics and excellent replay value - it's also ultimately unsatisfying to play. The narrative context is only ever a tease, and without a reason to get into all those fights and collect all those cards, Neoverse ultimately feels hollow. I'll keep Neoverse around for five-minute time-filler play sessions here and there, but I'm ultimately disappointed with this game. It could have easily been so much more than this.