General Information
Developer: Tinogames Inc.
Publisher: Tinogames Inc.
Genres: Action, RPG, Strategy, Roguelike, Turn-Based Strategy
Neoverse Critic Reviews
View All (7 total)Neoverse dispenses with story (and a perhaps more-important tutorial) to get players straight into the action, trusting them to figure out the game's intricacies on their own. Those with the patience to learn Neoverse will be rewarded by its amazingly deep, fun, and varied gameplay. With three very different characters to choose from, and a mountain of systems and modes, Neoverse is one of the most addictive deck builders I've played.
The problem is that for all of Neoverse's merits - it's a good looking game, with good, balanced mechanics and excellent replay value - it's also ultimately unsatisfying to play. The narrative context is only ever a tease, and without a reason to get into all those fights and collect all those cards, Neoverse ultimately feels hollow. I'll keep Neoverse around for five-minute time-filler play sessions here and there, but I'm ultimately disappointed with this game. It could have easily been so much more than this.
If it sounds like I didn’t enjoy Neoverse, I actually did. It’s a clone, sure, but it’s a well made clone of an already great game. Beyond some balancing issues, there really isn’t much wrong with Neoverse. It’s just that the successful aspects of Neoverse (and there are plenty) have already been discussed ad nauseam when Slay the Spire released; they aren’t worth mentioning. As it is, Neoverse stands as a solid alternative with a bit of balancing issues and a different art style. It’s simple as that.
Neoverse doesn’t have a reason why these women jump through portals to fight monsters, but who cares with a deckbuilding roguelike system this addictive. Its high difficulty will force you to stay on your toes, but there’s enough here to keep playing for hours. Still, if you can’t get past the lack of narrative, uninspired rewards, and design, then you might want to play something else.
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