The card combat and deckbuilding of Neoverse is incredibly strong and if all you need to keep you entertained is deep card combat, it's got you covered. However, the lack of any kind of context and background to anything, just going from fight to fight, eventually takes the sheen off. The core of the game has benefited from a great deal of attention, care and creativity, it's just a shame it was almost squandered due to the lack of it elsewhere.
An impressive card battler with depth for days and an eye-opening visual presentation. What Neoverse might lack in terms of a story or truly innovative mechanic it more than makes up for with customisation, longevity and a much welcome intention to engage with newcomers, rather than just the usual card battling savants.
Neoverse dispenses with story (and a perhaps more-important tutorial) to get players straight into the action, trusting them to figure out the game's intricacies on their own. Those with the patience to learn Neoverse will be rewarded by its amazingly deep, fun, and varied gameplay. With three very different characters to choose from, and a mountain of systems and modes, Neoverse is one of the most addictive deck builders I've played.
Neoverse Trinity Edition succeeds at being an enjoyable deck builder, but it does so in a way that's seemingly desperate to highlight its limitations. It runs embarrassingly poorly at times, and does almost nothing to ingratiate the player to its many systems, all of which must be puzzled out more or less from scratch. While this is far from ideal, it's not enough to totally kill the game's appeal. Robust strategy is both possible and necessary in order to progress much beyond even the second boss. If you vibe with Neoverse Trinity Edition, it'll last you a while. It's just very, very difficult to get to grips with this bizarre, confusing game.
Neoverse Trinity Editon is a surprisingly addictive deck-building card battling game. There are some things that will make you think this was a converted mobile game from the West, especially given anime-based heroines. The game leaves a lot for you to figure out but provides enough varied missions so that successive playthroughs don't feel completely monotonous. It requires some patience to master the system and unlock new cards but on the plus side, it plays well in undocked mode making for a great travel game!
I had a good time playing NEOVERSE – especially Hunter Mode – because at the end of the day the aesthetic of a deck builder doesn't matter as it's all about the cards.
Neoverse Trinity Edition brings the strategy of a deck-building game together with rougelite elements. Similar to a game like Slay the Spire, but with a different polish. The story is virtually non-existent, which is unfortunate, but understandable for the type of game. Purely from Neoverse's aesthetic, the expectation is that the game will be simple, but you will slowly start to uncover a deep and multifaceted strategy game that remains fresh throughout numerous hours of play.
The core gameplay of Neoverse is addictive, but ultimately held back by the confines of its creation.
All in, Neoverse is an adequate distraction to pick up and put down but if you want something truly engaging then wait for this one to roll out a few more updates first.
On the surface, Neoverse Trinity Edition has everything a deck-building TBS needs to be a highly recommended one, mainly due to its more-than-decent mechanical depth, and, yes, because of its sexy exterior. Sadly, this just doesn't achieve being the next Slay the Spire it wants to be. A bit repetitive, and with a visual wrapping that's as generic as it is nice to look at, Tinogames Inc.'s creation is far from bad, but also something that's far from greatness. Only for - very - big fans of the genre - just be ready for something that's maybe a bit too easy/casual-friendly for your liking.
The problem is that for all of Neoverse's merits - it's a good looking game, with good, balanced mechanics and excellent replay value - it's also ultimately unsatisfying to play. The narrative context is only ever a tease, and without a reason to get into all those fights and collect all those cards, Neoverse ultimately feels hollow. I'll keep Neoverse around for five-minute time-filler play sessions here and there, but I'm ultimately disappointed with this game. It could have easily been so much more than this.
Grind away through an interesting card based title that falls just short of being great
Overall, there’s a lot to recommend in Neoverse Trinity Edition. It’s addicting, it’s great in short bursts and long runs, and it’s got characters and decks that are excellently balanced. Really, the only downsides are the lack of tutorial, the small text (it’s very hard to play in handheld mode until you know what the tiny text says), and the slightly wonky controls (it’s very easy to accidentally select the wrong item or card and then use it without realizing it, though you learn to be more careful eventually). There’s plenty of replay value, too, with each character having multiple unlocks for new cards, costumes, skills, and more. There’s also additional modes if you’re looking for a greater challenge.
Neoverse is an anime-inspired take on the deck-building Rogue-like genre. Featuring bland 3D graphics with stiff animations, forgettable music, and a convoluted UI the gameplay is both too simple and somehow too convoluted for this game to keep up with the big boys of the genre.
Neoverse is a deck-building roguelite with some impressive systems and lots of room for intricate strategy, however its presentation, lack of modes, narrative or personality really make it feel a few cards short of a full deck.
Neoverse doesn’t have a reason why these women jump through portals to fight monsters, but who cares with a deckbuilding roguelike system this addictive. Its high difficulty will force you to stay on your toes, but there’s enough here to keep playing for hours. Still, if you can’t get past the lack of narrative, uninspired rewards, and design, then you might want to play something else.
If it sounds like I didn’t enjoy Neoverse, I actually did. It’s a clone, sure, but it’s a well made clone of an already great game. Beyond some balancing issues, there really isn’t much wrong with Neoverse. It’s just that the successful aspects of Neoverse (and there are plenty) have already been discussed ad nauseam when Slay the Spire released; they aren’t worth mentioning. As it is, Neoverse stands as a solid alternative with a bit of balancing issues and a different art style. It’s simple as that.