Danny Saya
As the last full expansion for Destiny before Destiny 2, and a follow-up to The Taken King, Rise of Iron had big shoes to fill. It’s a shame then that it doesn’t.
Sonic Boom: Shattered Crystal isn't the game that is going to save the franchise by any means, but this isn't another Sonic '06.
How does Garden Warfare 2 improve on the original's mechanics and gameplay? In short, it doesn't.
Mario Party 10 ends up feeling like an effort to streamline the series in the hopes to appeal to a wider audience. While Mario Party 10 is still a great party game and fun to play with friends,the fun is short lived due to small boards and a lack of any customization. The mini-games and boss fights are a lot of fun, and some of the bonus modes are a nice distraction, but those don't hold up the game on their own.
As it stands though, High Strangeness feels like a game that was built around a novel idea and hurried to completion.
The challenge is well executed here, but the weakness in Hitman’s episodic structure starts to show with how out of place this chapter feels in context with the previous missions.
Hitman does a great job of painting each target as a villain worthy of assassination. Even when the target is someone as unassuming as Jordan Cross, the lead singer of an indie band.
Hitman -Sapienza doesn’t live up to the free-form assassination sandbox that the previous episode set up.
Far Cry Primal seeks to put you in the shoes, or rather, hunting furs of a primitive human trying to survive and secure a place for his people, but it seems to get in its own way at the worst times.
Sword Coast Legends is a solid game who's one saving grace is its infinitely customizable DM mode. Fans of isometric RPGs or players looking for a traditional D&D experience won't be disappointed with Sword Coast Legends. The Dungeon Master mode is especially great for groups looking to transition from pen-and-paper to something more streamlined yet still robust.
Hyper Light Drifter shows a lot of potential thanks to its great combat and solid world building. Where it falls flat is its miserable starting area, boring exploration and inconsequential plot.
Despite not doing anything particularly new, Tipping Stars still a great puzzle game that does a nice job straddling the line between fun and frustrating.
In the case of The Weaponographist, you're not going to find anything overtly new or innovative, but rather a combination of smaller mechanics working in tandem to form a solid but familiar experience.
There are also quite a few memorable moments throughout the game, but when you're playing through the fourth or fifth chase scene or big dinosaur fight those initial flashes of brilliance lose their luster.
True to its name, there are no heroes in Not a Hero, but there is a very fun shooter despite its flaws.
NHL 17 is surprisingly easy to jump in and out of even in the mode dedicated full season and career modes. Its simple controls for beginners and unobtrusive tutorial system make it a very accessible game that still has a lot of depth.
Turns out Skyrim is even more fun the second time around.
Volume is a strong game that is not without its flaws, but finds a nice home in the class of stealth games this year has already offered.
Grow Home delivers on a simple yet charming story in an equally engaging world.
Elliot Quest definitely walks this line but never really lands into either side of the spectrum. That's not to say that the game is bad or lacks identity, as it wears its influences on its sleeve, but Elliot Quest establishes a world and narrative of its own.