Kai Schmidt
The slow pacing in the first third of 007 First Light wasn't my cup of tea. But when the game really gets going, it might just be the best video game adaption of the world famous spy ever.
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I wanted to love the Remake the same way as I did the first to games of the Series. In theory, everything is in place for that: Levels just as in the original, alternative routes like back then, lightning fast action with strong setpieces. But while I enjoyed the looks and the quality of the new cutscenes at first glance, I wished just as much for some new levels or additions. And then there's the problem with the controls: how fast the crosshairs are snipping back to the center of the screen all the time.
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The Adventures of Elliot - The Millennium Tales is a well made Zelda clone with charming presentation and superb controls. For my linkings the riddles could be more challenging and the fights less simplistic, especially regarding the bosses. But The Adventures of Elliot possesses a special quality that I care far more about than for spotless puzzle and combat design: it flows like a dream. I can get so lost in exploring these lands, filling the map and finishing dungeons that I lose my sense of time.
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A Quiet Place: The Road Ahead is a quite good mid-price title. Don't expect technical or gameplay innovations, but fans of the movie franchise should get their fix out of it.
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Sonic X Shadow Generations is a neat combintion of remaster and brand new game that can get a little frantic at times, but always stays perfectly playable.
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Unknown 9: Awakening is not inherently bad, but it's not really good, either. The fun seems to be caught in the rift between worlds.
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Dragon Ball: Sparking! Zero revives the old Tenkaichi series and, in addition to a huge character package, offers straightforward brawler fun like in the anime.
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I'm not normally the type for “artsyfartsy” indie games, I mainly like fast-paced, hard action. But The Plucky Spire interested me because of its innovative game mechanics and its proximity to the classic The Legend of Zelda games. Apart from the fast-paced, hard action, this is one of my only weaknesses. And I couldn't forgive myself for not taking the plunge. Sure, the challenge is different, and you could probably play through most of the game with a blindfold on. But the overall experience is just so incredibly endearing and refreshing that I simply couldn't stop playing. The only point of criticism for me as a person without any sense of rhythm: the boss battles against the giant eagle, who throws objects that you have to catch with drumsticks as Krass, almost drove me to despair. But I'm sure it's a piece of cake for more musically gifted people.
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RoboCop: Rogue City impresses with tons of fan service, but is held back by half-baked technology.
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Fantastic sequel that outshines its predecessors in terms of gameplay and scope.
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Uncomplicated, fast-paced and immensely entertaining old-school wrestling, but a little bit of outdated technology stands in the way.
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Video game wrestling hasn't been this dynamic and fun for a long time!
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Shredder's Revenge is like a time machine that brings back uncomplicated retro beating fun.
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Evil Dead shines with fan service, but at least in the release version it still has some decisive quirks.
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Excellently playable console wrestling, but it suffers from very outdated technology.
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Successful remake of an unusual classic, but you have to get involved in it.
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Streets of Rage 4 is a declaration of love to Sega's spanking classic and skillfully transports the game principle into the modern age.
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Daymare: 1998 is old school survival horror, but it would have needed a lot more fine-tuning
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Dreamlike conclusion of the series: Nathan Drake's greatest and most beautiful adventure should not be missing in any game collection.
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Successful remaster of a great game: Even after 23 years, Doom 64 still plays incredibly fresh.
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