Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
From the start I was always a fan of the Super Monkey Ball series...
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If you're a gamer who has been around a while, immediately at the point you get this game rolling you won't be able to miss the fact that it's based heavily on Sonic the Hedgehog...
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When it comes to co-op PvE gameplay I don’t think any other title has managed to top the Left 4 Dead series, even though the last entry was released a solid decade ago...
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Offering up a different look for tactical strategy play on Switch, Action Squad has limits but also some appeal
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Grinding is one of those things that can grate on your nerves, though in the case of some games it can work...
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This is one of those titles where you generate quite a bit of excitement and anticipation going in ("Zombie game! Bring it") and then manage to enjoy yourself a bit while grumbling a bit in disappointment nonetheless...
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Minimalism in games is always a bit of a wild card, sometimes having some surprises in store and sometimes making for a ho hum experience...
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Having never gone off-roading, let alone been to Alaska, I'm unable to comment on the authenticity of the experience offered by this title...
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Meow let me tell you about a purrfect game for fans of furry cuteness and action RPG action...
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As a huge fan of arcade classics from many genres I've played more than my share of space shooters...
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When you decide to set your sights on making a retro game in the vein of a classic like Punch-Out, even when we're talking about a budget title, it's a tricky proposition...
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Take a somewhat gothic setting with various lethal monsters, traps, and perils, then add in a variety of weapons and power-ups you can slowly grind to acquire and you have Dark Devotion...
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This title and Creepy Brawlers are interesting, games made now for the NES directly that are playable on the Switch...
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Manage your own aquarium and try to "lure" in the public in this pleasant sim
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The creeps and frights here are just too limited and spaced out to justify the boredom
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The dark edge this real-time sim has some appeal even if the variety offered isn't terribly high
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While I’ve consistently heard nothing but great things about Skullgirls from my friends who are massive fighting fans up until PAX this year I’d never gotten to check it out myself...
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When there are so many point-and-click style adventures available on the Switch it pays to try to stand out...
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Action puzzlers are a challenge to get right as they need to have their own sense of personality to differentiate from the pack but don’t want to risk going too far afield with their core gameplay for fear of alienating people...
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Undeniably a bit weird and creepy, unfortunately just doesn't make for many thrills with too much walking
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