Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
If you’re a fan of a bit of craziness mixed with tripped out and colorful colors, and can live with sketchy gameplay, it may work for you
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While the fundamentals of the Lines experience haven’t evolved much, the addition of theming and loads of puzzles of various sizes has appeal
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Even with its jittery zombies and somewhat buggy nature Remorse can deliver some surprises, but it’s hard to ignore some of its issues
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With varied challenges in every room it manages a distinct feel, but it also makes for inconsistency
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Delivering a pretty broad variety of puzzle types that are decidedly casual, and wrapped in Americana, this has some appeal
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While it brings a bit more than just core Match-3 to the table, it doesn’t aspire to elevating the experience as much as some peers
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Mixing point-and-click adventure with a variety of puzzle styles, this casual title thankfully hits more than it misses
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Speedrunning fans should find some appeal, but if you’re not all about perfecting your runs this may struggle to go the distance
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Given the intricate elements in your typical artistically-driven stained glass window, working a puzzle for one quickly gets tricky
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A budget contender looking to get a piece of the Vampire Survivors pie with some similar elements but none of the charm
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Though it has a humble look and keeps its level of challenge low, this budget mix of Zelda and a platformer has some charm
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Featuring a consistent challenge and tense encounters, this roguelike shooter distinguishes itself in a crowded field
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The luscious pixel art and Metroidvania flow of Elderand give it appeal, just be ready for a pretty brutal challenge
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This mix of ideas from classics like of Asteroids and Lunar Lander is interesting, touchy controls make it tough to love
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The revered action RPG is back, and though visually this remaster works well, its style of play feels limited by modern standards
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A 3D platformer with a focus on jumps that unfortunately has poor fundamentals that make positioning a nightmare
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This mesmerizing adventure in black and white is both accessible and brilliant for sharing with a friend or tackling solo
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If you’re looking for solid anime characters and odd story beats first, and dungeon crawling party building second, this works well
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This well-timed release drops you into the bumpy ride of looking for love, as you try to make a positive impression on a variety of dates
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While by no means revolutionizing the classic Match-3 style, there’s nothing wrong with a variation on a theme
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