Justin Nation
- Rocket League
- Neon Abyss
- Wreckfest
Justin Nation's Reviews
On any given stage you’ll have a number of little blocky characters to work with...
The rules are actually pretty simple...
Overall, Flipping Death is an outstanding title that is among the most outright entertaining games I’ve played. Rather than use its humor as a crutch to prop up some convoluted puzzles and messy gameplay elements it instead tackles those issues with care and what I think is a great new direction others should look to emulate. If you like a good laugh, even if Adventure games typically don’t work for you, you owe it to yourself to check it out.
With viable options to play alone, with friends locally, or with people online this version of Overcooked is ripe with opportunities for fun. Better yet, the feeling of the experience and the challenge in each case tends to be wildly different, even when replaying the same levels. While the result may still be a bit too overwhelming for people looking to games more to de-stress rather than inspire even more, it can be a ton of chaotic fun if you’re willing to embrace the challenge.
Bottom line, Dead Cells is absolutely the new gold standard of how to make an amazing roguelike that’s brutally tough but also generally fair. Slowly but surely persistence and success will unlock new items and enhancements that will then lead to deeper and generally more rewarding runs. Rarely is the game solely to blame for your deaths, you always need to make smart use of the choices your given, even if they may not suit your ideal style. Explore, exploit your traps to their fullest, always know where you’ll be able to safely escape to when things go south, and be prepared with the right gear for fighting bosses and you will make progress. If you’ve been looking for that game that always feels good to play that you can look forward to returning to and will always deliver a challenge and excitement Dead Cells absolutely fits that bill.
There’s always a bit of a challenge when reviewing games that are distinct in their release but that are obviously related...
All said Flat Heroes is a complete and deep package whose unassuming appearance belies a wide variety of challenges and opportunities for fun. Even if you’re unable to get some friends together the massive 300 levels of the single-player campaign, Survival levels, and pretty competent bot support for Versus mode could keep you occupied for quite some time. If you’ve been looking for something that’s satisfyingly different and impeccably crafted you’d be making a mistake by overlooking this indie gem.
In an effort to go beyond the mere shooting it’s apparent that there’s a bit of a Groundhog Day-esque mystery going on, with your character caught in a perpetual cycle on the same day after each death...
Aside from noting that the story revolving around the anthropomorphic BunnyLord, who is serving up your missions, is absolutely bizarre there’s not much more to say...
All in all Salt and Sacrifice delivers what it set out to do admirably, and for myself the comparisons to the Souls series are a positive since they mostly overlap what I appreciate in roguelikes...
Nobody would comment on the game without mentioning the outstanding pixel art and top shelf soundtrack...
For the most part the concepts here are simple: Take your humble troops, claim territory, multiply their numbers, utilize opportunities to upgrade them to better units whenever possible, and overwhelm your enemy...
If your goal when playing 1979 Revolution is escape and fun you’ll be sorely disappointed, but not all experiences have to have that purpose...
The first thing you’ll notice is that aside from the somewhat unusual style of play the game has a wicked sense of humor at times...
Rather than just rest on their laurels and deliver only more of the same Picross S first introduced the Mega Picross style that will sometimes show numbers representing 2 adjacent columns or rows...
Another sequel that took what worked in the original and then made it better on all levels, this side-scrolling zombie-blaster is terrific fun whether you're solo or playing with friends...
The challenge of making due with what you get (there’s no ability to change weapons aside from alternating from the 2 you currently possess) I suppose helps to keep up some variety...
All games in this genre struggle to varying degrees with “the grind”, and throwing out a bunch of options of who to fight with was definitely the focus in this title...
When it comes to gameplay there’s a creative aspect to it, just rather than the intent being for you to create elaborate worlds to explore the goal is really to design your own levels to shoot people in...
Taking everything into account, including its surprisingly high asking price, and considering the title’s age, Titan Quest on the Switch is simply not a very good deal. I’m trying not to be cynical but given the lack of anything from this general genre on the console this feels like little more than an attempt to capitalize on Diablo fans starved for a shot at even a facsimile of that play in a portable form before something less dated (and hopefully showing more care) arrives. Despite my misgivings with the care and quality of the port this is still a very playable game that offers a reasonably good experience considering there currently are no alternatives. Regardless, given at least one other competitive title that’s planned for Switch in the coming months I’d be more inclined to advocate a “wait and see” attitude and hold out little longer before taking the plunge.