Domenico Musicò
Ghostwire Tokyo pays tribute to japanese folklore and criticizes the contradictions of society. it deals with existential themes and tells a story of loss and resilience.
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Gran Turismo 7 embraces the career mode and presents a whole new aesthetics for menus and competitions. Nevertheless, it is a game that refuses the modernity and chooses to be identical to the first GT in terms of IA inconsistency.
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Elden Ring is a superb take on the soulslike genre, an astonishing evolution and a decisive step forward for From Software's scale of ambition. Elden Ring is a dream come true for every fan of Miyazaki's works.
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GetsuFumaDen: Undying Moon is a classic roguelike game with a stellar art design and some issues in terms of balancing, that forces the player to grind a lot to be more competitive.
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Far Cry 6: Collapse is the last of three DLC dedicated to the villains of the previous chapters of the series. This, like the other two, is based on continuous repetition and is only a re-skin developed with enormous laziness and without adding anything new. The judgment, given all the management of extra content, can only be extremely negative.
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Sifu is a real gem with an astonishing and technical combat system that only few can master. It is undoubtedly a really hardcore game, suitable for those who love only though challenges.
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Playing God of War on PC is a joy that everyone waiting for the Ragnarok should experience.
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Pagan Min is a fascinating character, but the DLC does nothing to feel different from a lazy more of the same.
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Aeterna Noctis is a clone of the biggest games in the genre, with few good gameplay mechanics and too many issues caused by an imperfect polishing.
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Vaas DLC is a more of the same that fails to deliver something new to the well known Far Cry formula.
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Forza Horizon 5 is an incredibile step forward for the series: with a plethora of brand new missions and challenges, and brilliant ideas to represent a colourful nation through eleven diverse biomes, Playground Games reaches new heights od shows the real face of the new generation of consoles.
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Marvel's Guardians of the Galaxy is like a tie-in of 15 year ago with corridors, forced paths to follow and little arenas in which you must fight enemies in the same way. Marvel's fan will adore references, easter eggs and cameos, but it's not enough to make this project shine like a new star in the galaxy.
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Far Cry 6 is the typical more of the same that adds nothing new to the formula. The hypertrophic open world with a plethora of missions doesn't match with standards of high quality: the product fails to renew a series that doesn't know how to look forward.
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Kena: Bridge of Spirits is an astonishing action-adventure with a unique art direction. It proposes brilliant puzzle-platform sections and let the player be free to explore and manage the pace with their own rhythm.
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Deathloop is based on Dishonored foundations and uses many of its level design tropes. It must be considered a smaller project, but a very brilliant one, with very good ideas and an intriguing game concept.
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Hoa is like a magic fairy tale with a great OST and splendid illustrations, but it's too easy and not suitable for every modern player.
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WRC 10 is substantially identical to WRC 9, with the same technical issues. The only important add-on is represented by 50° anniversary mode, that pays homage to some of the most iconic rally races.
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Twelve Minutes is a clever and well written psychological thriller, but in the end it chooses to abandon the logic and forces the player to act in a forced way.
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GRIME is a game that knows how to balance metroidvania and soulslike game mechanics. While the criptic story unfolds, the game becomes harder in the second half, showing a bit of imbalance.
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This is definitely how do you want to experience and live Jin Sakai's journey.
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