Иван Бышонкoв
Agony is a mess, both in the gameplay and the presentation. Boring game with a high level of meaningless cruelty.
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Daemon x Machina is an ode to monotony, with dull quests, boring and repetitive gameplay and uninspired story.
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Bravely Default II is unnecessary sequel to the generic Bravely series. It has nothing similar with the classic jRPGs - one thing it can offer is mindless grind over mindless grind mixed with boring story. If you have time for games, better spent it playing something else.
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A pretty but uninspired platformer. Even though one of its developers made Limbo and Inside, don't expect the same level of quality here.
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First two No More Heroes games weren't perfect, however, they were at least fun to play. No More Heroes 3 is just a boring game with sponge enemies and dead open world. And, to be honest, repeating the same joke for the third time doesn't work at all.
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Skater XL is doing a great job trying to simulate real skateboarding as close as possible, but lack of content, modes and overall polish makes this game hard to stick to.
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With Warcraft III: Reforged, Blizzard killed this legendary RTS, and instead offered fans and newcomers a neglected mess that's filled with bugs.
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A glaring (and boring) example of how you shouldn't finish a much loved and longtime series.
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Konami killed another series. Even without comparison to main Metal Gear games, Survive is a boring and uninspiring experience overall.
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New game from David Jaffe does have some great moments, especially when all four players on the map know what they're doing. Shame it's buried beneath jokes that are beyond bad taste, clumsy controls and horrible matchmaking.
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Islands of the Insight really wanted to be The Witness, but on a much larger scale, but it played a cruel joke on them. The puzzles are for the most part easy and don't even try to surprise with anything, which, given the immense number of them, looks more like a mockery.
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Dune: Spice Wars tries to be both 4X and RTS at the same time, but it failed to competently combine the advantages of the two genres. The games stretch at a snail's pace and do not develop in any way, do not change during the match. The game quickly shows everything that it is capable of, after which there is simply no need to return to it.
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Darkest Dungeon 2 wanted to move away from the formula of the first part as much as possible and send us on a new adventure, but something went wrong. The project simply lost the gloomy atmosphere of its predecessor and never figured out how to replace its mechanics.
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Paper Mario: The Origami King tried to be an RPG with adventure elements, but failed and became an adventure with miserably boring combat
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Hey, Zack, we are not perfect. Yet again. But hey, we are among one of the most unusual games released in recent years. Deadly Premonition 2 is charismatic, atmospheric, but definitely not for all. Fine with us.
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The long awaited remake of the Resident Evil 3: Nemesis is here, but it fails to deliver the tense and scary atmosphere of the original game in every way. A lot of content has been cut, and new Nemesis is just a scripted clown rather than bloodthirsty killer.
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Void Bastards during first 2 to 3 hours looks like a great roguelike-shooter mix, but then all great ideas are killed by repetitive gameplay and lack of the content.
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Well done, Square Enix, another lazy mobile port to the big platform. But this isn't the main problem – Switch version also suffers from dumb and unresponsive motion and touchscreen control schemes. They blatantly ruin all the fun this game can provide. The worst version of TWEWY to date.
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Well, good news is that Ash of Gods isn't a complete clone of The Banner Saga. Bad news — this game took too much from the Stoic series, to the point that it feels like a user mod, with bad balance and poor writing.
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Crash Bandicoot 4 is visually similar to the classic trilogy, but in terms of gameplay, level design and overall feeling it falls behind Naughty Dog's masterpieces of the past.
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