Robby Bisschop
- Avicii Invector
- MTG: Arena
- Final Fantasy Theathrythm: Curtain Call
Robby Bisschop's Reviews
Disintegration aims to mix things up by adding RTS ingredients into the FPS genre but just like the Gravcycle you pilot, it fails to fly high.
Untitled Goose Game starts with an interesting premise: Stealth your way through town like you are Solid Goose and then annoy people in specific ways to cross out pranks from your to-do list.
I had my fun with Danger Zone 2, but it was over way too quick. The graphics could use some additional polish, adding music would go a long way but the biggest improvement I could see for a sequel would simply consist out of providing a lot more content (a level designer could perhaps help keep the game alive). Ironically, the best parts of the game for me, where the bonus levels which asked you to avoid crashing and just wanted you to reach the finish as fast as possible.
Spiral Splatter is a puzzle game with a simple concept: you control a white orb and guide it towards the goal. It starts off easy enough but soon tests your accuracy, dexterity and above all: endurance.
Shredders offers a fresh new snowboarding experience, a genre that has been starving for content lately. It has some great snow to shred and a surprisingly interesting narrative presentation, but it’s a bit light on content and lacks the needed spectacle to really impress.
Martha is Dead was a tough title to review. The game does a lot of things really well and feels extremely authentic, and it also makes good use of the next-gen hardware to conjure up beautiful visuals on the screen. But at the same time, there are plenty of bugs that pull you out of the immersion and make you realize, once again, that you are playing a game.
Knockout Home Fitness is a nice way to keep in shape and the focus on boxing moves does make it stand out from other fitness games I’ve played on the Nintendo Switch recently. When you land those punches in time with the beat it feels really good, but it can be equally infuriating when it incorrectly loses track of the Joycons. It’s a decent game, but it really lacks more unlockables to keep you motivated to play beyond the first few weeks.
While Black Legend may not be the prettiest game to look at and there are still quite a few bugs around, the sinister atmosphere, local folklore and deep tactical gameplay made up for a lot. If you’re a fan of turn-based RPGs, you’ll probably have a great time.
Liftoff does what it sets out to do amazingly well, offering a realistic simulation experience for veteran drone pilots and still managing to be entertaining for the casual gamer. But the first target demographic will probably get a lot more mileage out it than the latter.
The Falconeer is a gorgeous game that once again shows that there is no limitation to what a single person can achieve if they set their mind to something. Exploring the Ursee is a blissful experience, offset only by the repetitive nature of the combat encounters and the slightly grindy progression.
"It's a silly game."
I would still recommend a playthrough for fans of the genre, but set your expectations accordingly.
Brukel Game is a truly authentic experience, a digital museum of a certain moment in time, eternalizing the memories of a World War II survivor. And for that I applaud it. The game itself feels a bit dated and the experience is rather short-lived, but I can really recommend a playthrough. I believe the game should even earn itself a place in the history curriculum of Belgian schools and I would certainly not mind seeing more games like this being made.
What Never Was is an interesting storytelling game. It’s a suitable piece of entertainment if you have half an hour to kill but leaves you wanting more. The single room exploration could have benefited greatly from more objects to interact with but much can be forgiven for the low, low cost of $0.
It may be flawed, but there's a ton of content and the base game is still fun to play , so I'm still recommending this to fans of the genre.
Metropolis is a fine game for its low asking price. I found myself enjoying it more than I expected to, replaying it each time with a completely different set of abilities and genuinely curious about the ending I'd be getting. The battles themselves were quick and entertaining and the comic-book style is lovely to look at. Despite its small flaws, it's definitely worth checking out.
The Episodes start to feel shorter and shorter each time, but at least this one took us to an interesting location and gave us interesting choices to make.
Telltale games is at it again, they’re masters at bringing us enjoyable interactive stories through their tried and tested formula. But isn’t the formula getting stale and shouldn’t they focus on new IPs instead of making sequels? Let’s dig in.
It's a fun game if you play in small sessions as otherwise the combat may get too repetitive. The story has a lot of faults and one could probably make a case for skipping the story altogether and getting the better experience out of it. Fans of the Fate Series will want to try this out however as it's fun to be able to control your favorite characters from the previous games and anime shows and dish out damage by the thousands. There is also enough content here to keep you busy for about 20-30 hours (story included)
Rainbow Six Extraction changes up the series’ formula and delivers a fun tactical co-op experience that will entertain you for a few hours but will eventually start feeling a bit too repetitive. Playing this with two friends will vastly improve your enjoyment however and it really does reward smart team play.