Robby Bisschop
- Avicii Invector
- MTG: Arena
- Final Fantasy Theathrythm: Curtain Call
Robby Bisschop's Reviews
One Eyed Kutkh is incredibly short and an experience worth forgetting.
Adios spins an interesting tale about saying your goodbyes, but it’s hampered by a ton of technical issues that pull the player away from any possible immersion. It’s a careful recommended play, despite its current low score, provided that the bugs get fixed down the line.
Beat Souls is a Japanese rhythm game that sadly fails in the most important aspects of the genre: it’s lacking rhythm, isn’t all that fun, has a poor tracklist and the visual overkill makes you cry rainbow-coloured tears (but not in a good way)
Much like the Cab drivers within the game, Taxi Chaos succeeds in driving its customers away. Unless you have an insatiable desire to play a modern-day Crazy Taxi knock-off, you’d best steer clear of this one.
Little Witch Academia: VR Broom Racing is a title better swept under the rug. It offers a barebone experience with little to no content and the only saving grace is that they managed to make the actual broom handling feel very intuitive.
NORTH is more of an interactive art-school short movie than a true game. It has very little story to tell and the visuals are often subpar. Luckily the audio is a redeeming factor and since it's so very, very short you won't have to spend too much time playing it.
Papa’s Quiz aims to be a quirky and fun trivia game, but fails to set the right tone. While it has some good ideas like player customisation and letting up to 8 people join in, the slow pace and frankly awful voice acting only succeeded in making it feel awkward.
The actual giant ogre-slaying gameplay is a lot of fun, but it's not enough to carry an entire game on its shoulders. Repetitive gameplay and a boring story keep the game from being any fun beyond the first few hours.
While I still love the idea behind the game and its visual appeal can be commended, it feels like it's too barebones an experience. It needs a better (and longer) campaign, more varied characters and a lot more arenas to keep you interested.
While Table Top Racing: World Tour Nitro Edition introduces new content not present on other platforms, it still comes short of feeling like a good racer. The sense of speed isn’t there, the tracks are inspired but get dull fast & the core gameplay just isn’t fun.
Lost at Sea is a narrative adventure about coming to terms with your life and has a meaningful story to tell, but it fails to deliver anything new to the genre. The shadows chasing you actively hinder the enjoyment of what could have been a nice experience.
Paradise Lost takes place in a compelling setting and has a lot of beautiful locations to explore. But sadly it never feels like more than a sightseeing tour at a painfully slow pace with a story you’ve probably seen before.
The Mooseman is very brief (but cheap) game that somehow seems aimed at achievement hunters. You could easily 100% complete this for 1000G in one hour if you know where to go and I expect most of the perceived value to come from this aspect. The gameplay was too boring and repetitive for my sake but an interesting visual style and a haunting soundtrack manage to save the title in the end.
All in all it felt too much like a filler episode and I wonder if Telltale games should really stick to their selfimposed "5 episodes per game" model as this one would have been better off being packed together with episode three.
If you're not already a fan of city-building games, this one will not win you over. To me, personally, it still feels more like doing work than playing a video game; I just didn't feel like I had any fun with it. I do see there are area's the developers put a lot of work in and the unique setting could very well be enough of a draw for fans of the genre to check this out.
I never truly felt scared or even at unease while playing Conarium. That’s perhaps the biggest disappointment that coloured my rather negative review of the game: It never succeeded at making me feel anything. The Literature inside the game somewhat does the source material justice, but it’s a short experience with its ~3 hours runtime that left me wondering what could have been.
Night Book is an interactive occult thriller with a very interesting set-up (interpreter gets tricked into reading ancient curse) but the mediocre acting manages to break the immersion too often.
Effie aims to bring back the nostalgic feelings for the 3D action-adventure games from the golden era on PS2 and certainly succeeds to some degree, but it’s missing an overall level of polish and has a few too many bugs to fully enjoy.
When all is said and done, Kandagawa Jet Girls really only has the attractive titular women going for it, so if that’s your cup of tea, you may still find some enjoyment in this title.
Liquid Sunshine is nice puzzle-platformer with interesting ability-based challenges and a very stylish black & white comic book presentation. It could have used some additional polish when it comes to character animations but the storybook aesthetic makes up for a lot.