Cody Medellin
The work done on Crysis 2 and 3 makes the Crysis Remastered Trilogy a better proposition than the first game alone. The more stable frame rate and presence of DLSS right out of the box provides a much better first impression compared to the unstable frame rate of the first game; the ray tracing is equally impressive yet flawed. The gunplay feels tighter in these entries, but newcomers may be more disappointed in seeing how the game constrains itself with each subsequent entry. There's still room for improvement, but the whole thing feels like a safer purchase for those who want to experience some good games with minor updates.
In the end, Jet Kave Adventures is fine. It looks nice and does the basics well enough that you won't get frustrated by mistimed jumps or falling off ledges. The gameplay fails to bring about any excitement in the back half, while the many mechanics designed to make this easier make it perfect for kids but not anyone who is considered fluent in the genre. It isn't a terrible game by any means, but you can tackle a few other, better platformers before trying this one.
In the end, In My Shadow just isn't very compelling. The lack of control when jumping is a bad combination for both the finicky object placement mechanics and the precision needed to make those important leaps. Meanwhile, the story lacks focus, which makes the ending even more unsatisfying. The game may be fine for those looking for a platforming challenge, but everyone else won't miss much by skipping this one.
At the very least, Habroxia 2 is a very solid shoot-'em-up thanks to the number of elements that it manages to mash together quite well. The merger of bullet hell and twin-stick shooter in this kind of environment feels distinct, and there's some good depth to the shooting mechanics due to the options at your disposal. The branching pathways give the campaign some legs, since you have some incentive to uncover all of the pathways, and the new modes feel like more significant reasons to keep playing after the campaign is done. For shooter fans, Habroxia 2 is a great game to play and a good turnaround from the team's first efforts.
Back 4 Blood is a fun blend of the classic Left 4 Dead template with a reasonable inclusion of modern traits. The basic zombie shooting brings forth just as many memorable and chaotic moments as the developer's original series, and the game absolutely sings in multiplayer, but the solo experience remains engaging for those who only get along with bots. The modern touches add some depth that doesn't detract from what makes this kind of game so fun in the first place. The steps to increase replayability accomplish that without feeling forced. Despite a few minor issues here and there, Back 4 Blood is a solid debut, and those who wanted some progress in the genre are going to find it in buckets here.
If you don't run afoul of the game's technical and server-related issues, you'll find Diablo II: Resurrected to be a good version of the classic action RPG. For those who have played with the 2000 PC classic countless times, this is a like-for-like copy of that title, only with a few more accessibility options and a new lick of paint so it blends in with modern releases. For those who are new to the game or are more familiar with Diablo III, keyboard and mouse players will feel limited, while the lack of modern quality-of-life amenities can dampen the excitement for the title. Either way, once everything clears up, Diablo II can become a great addition to any ARPG library, and if you're one who pays attention to the review score, you can bump up the number when the fixes roll in.
In the end, Natsuki Chronicles is a solid shoot-'em-up. The action provides a nice balance between hardcore and novice-friendly gameplay, while the various tweakable options are welcome for players of all skill levels. Despite a lack of modes, there is some replayability thanks to an online leaderboard system and various difficulty levels and items to unlock; it gives players a reason to return despite the lackluster story. If you're a shoot-'em-up fan, Natsuki Chronicles is well worth checking out.
For the most part, Cloud Cutter nails down the basics of the classic shoot-'em-up. The shooting isn't overly complicated, the enemy bullets don't overwhelm the screen, and there's always a moment where something is blowing up. The levels feature a variety of activities, and it feels like it comes in at just the right play length. As long as you provide your own motivation for playing through more than once, you'll enjoy your time with Cloud Cutter.
Cruis'n Blast is a very pleasant surprise for those who crave arcade racing over the simulation style. It nails the speed and the ease with which anyone can pick it up and play, thanks to a simplified control scheme and the easy AI difficulty in the early stages. Although the variety is superficial, there's a good variety of tracks here and plenty of oddball vehicles for players to unlock. One can argue that the game isn't deep, and dedicated players can get almost everything done in a day, but with pure arcade racing being gone for so long, you tend to forgive all of that when you're enjoying every moment.
As a port, Shantae delivers. Minor issues like button remapping aside, once you get over a few things like the lack of a map and a more brutal life system, you'll find this to be a classic platformer that shows off just how good WayForward and this series was from the beginning. Fans of both the series and of old-school gaming would do well to add this title to their Switch libraries.
Rustler can be a fun enough game if you're willing to forgive some of its flaws. The missions may not be that different from other genre titles, but seeing it all play out from a top-down viewpoint can trigger nostalgia for those who have dabbled in the older titles. The humor is subjective enough, and the overall length feels just right, but some can attribute this to bugs and design decisions that may feel archaic nowadays. Rustler may not be for everyone, but it's good enough for those who aren't too fussy about their games.
In the end, Skatebird is a charming but flawed game. The cute characters and strong environments are coupled with a camera system that acts haywire anytime you're near an object. The forgiving respawn system becomes brutal when you return to a spot where you're near an object that is difficult to navigate around. The sometimes-dodgy collision detection can make some quests go on longer than they should. It's still a game worth checking out, but here's hoping that some patches can elevate it into something special.
Green Phoenix aims to serve two distinct audiences but succeeds at pleasing neither. Shooter fans will hate almost everything about it, from the lack of proper aiming to the lack of enemies. Fans of deep narratives will find the story to be derivative and uninspiring and will hate that it is told so poorly. It may look pretty, but there's no real reason to give this a shot.
WarDogs: Red's Return is enjoyable but messy. The fighting is fine, but the little things, like the delayed indication that an enemy has died, the unnecessary slow-motion sequences, and the instances of getting stuck in a juggle combo make it feel unpolished. The upgrade system would be fine if it worked, while the short campaign and lack of modes make WarDogs a disposable title that's good for an afternoon. Thanks to the price, WarDogs is still worth checking out if you want to build up the list of games that you've completed over your lifetime.
Stitchy in Tooki Trouble isn't going to be fun for experienced platform players, but there are also several design decisions that prevent it from being a good choice for younger players who want to get into the genre. From an unremarkable character and story to a lack of urgency in most parts, the excitement of a platformer just isn't present here. Combine that with some flaky minecart segments, a too-sticky vertical camera, and overly long boss fights, and you have a title that conjures up more frustration than fun. Despite the nice overall presentation in Stitchy, you can easily skip this one in favor of other platformers that do a better job of catering to both kids and adults.
Things That Bounce and Explode is one of those games that serves its purpose as a quick distraction or a nice title between bigger experiences. It's simple to understand, but the timed nature of each level and the chaos brought forth by other elements keeps it exciting. The fact that you're always earning XP leads to less frustration, since you're always progressing toward something, and while the lack of a solid narrative or steady stream of levels might throw off some people, it enforces the idea that this is meant to be played in short bursts. With a relatively low $4 price tag, Things That Bounce and Explode is worth adding to the library if you crave something akin to the arcades of yore.
Big Rumble Boxing: Creed Champions is a pleasant surprise for fans of arcade-style boxing games. It might not overflow with modes, and the lack of online play hurts, but the Arcade mode offers some well done, if ridiculous stories. The mechanics are simple to understand but deep, allowing for some technically smart fights to occur. In the end, the game won't go down as a classic, but it provides a fun experience and would be a good addition to your local versus game lineup.
In the end, Lake delivers on producing a "slice of life" experience but with some issues that keep it from being excellent. The characters are interesting to talk to, even if only a few of them break out from being one-dimensional. The vocal performances are good, but the stiff facial and body animations and rushed story don't give it a chance to connect with players. If you can forgive these shortcomings and don't find the mail delivery mechanic to be tedious, Lake is relaxing and different enough from other offerings to warrant a glance.
The TakeOver is an absolutely solid beat-'em-up experience. Get past some of the shortcomings, like constant load times and bad cut scene art, and you have a title that uses a solid base with additions that feel just right for the genre without going overboard. It's fun either solo or with a friend, and while online play would've been nice, fans of the genre will enjoy every minute with the game.
For $5, Crossbow: Bloodnight provides a nice, quick arcade experience for those who want something simple and don't have lots of time to spare. The fast-paced nature keeps things exciting, and while there are times that can feel like the game is using unfair tactics, the instantaneous replay system and focus on shooting keeps you glued to the screen, even for a short while. If you need a quick palate cleanser between bigger titles, this'll do in a pinch.