Becca Smith
I’m sad to admit it, but Dead by Daylight on Nintendo Switch is a huge let-down. I love the game, and while I was excited to get to play it on a handheld format, its lagginess, framerate issues and massive graphical downgrade mean that I just can’t recommend it on Switch
If you’re a die-hard fan of the franchise, you might get a few nostalgic kicks out of Friday the 13th: The Game. But if you’re simply looking for a horror-themed multiplayer, this doesn’t hold a candle to Dead by Daylight
It's easy to see that the creators put real thought into the world that your build your hive in
What The Descendant did well in episode one and two is what it continues to do well in episode three – its storytelling
The lack of a story, other than the farmer being sick, really had me wondering what the point was
Though it’s not a bad game, Forgotten Fields is hampered by more than a handful of technical issues. Prepare to glitch through furniture and objects as you try and make your way around this otherwise beautiful world. It’s a shame, because there are more than a few truly lovely moments, and you’ll likely find yourself relating to the game’s cast of characters. Perhaps wait until its bugs have been addressed, because there’s a good story to be experienced here.
If What Comes After can help those dealing with mental health struggles, then that’s a wonderful thing. But it doesn’t cover these topics delicately; its messages aren’t hidden anywhere, they’re in-your-face, front and centre. However, it’s all the other issues What Comes After tries to deal with – deforestation, animal abuse and more – that ruin the experience. As important as all of those issues are, What Comes After doesn’t give enough time for them to have any real purpose or meaning. Had it been more focused, it could have had much more impact.
Once you’ve figured out what you’re supposed to be doing, Tools Up! is good for a few laughs with a friend or two. But don’t expect to take the game seriously; if you’re aiming for three-star success you’re likely to find it more frustrating than fun.
For most of us though, the frustrating world traversal, disappointing combat flourishes and all-too-generic gameplay will make it hard to find a reason to stick with Death end; re Quest.
If you're the most casual of gamers, then you may find the difficulty level suitable, but anyone who's ever touched any kind of RPG before will undoubtedly find it too easy and not worth the ten or so hours of gameplay.
In the end, I was pretty disappointed with Nidhogg 2. After a few hours of playing I don't see myself going back to it any time soon. The weapon changes and graphic changes were enough to turn me off. Although the game can be fun to play for a few minutes at a time, all of the extra additions were just a little too much. I'll stick to playing the original, I think.
Grab Beat Cop if you’re looking for something very easy to learn and don’t mind a bit of mind-numbing repetition. But if you’re looking for something with a rich story and replayability, you’d better look elsewhere.
The idea of being able to poop on people to the rhythm of 'Barbie Girl' made me more excited than it should have
Unfortunately, because Deemo Reborn is a rhythm game first and foremost, it falls short if you’re playing it on the plain old DualShock 4 controller.
With a lovely art style and an entirely intriguing concept, Where the Water Tastes Like Wine is unlike anything you’ll have played before. Its uniqueness makes it worthwhile, but some slow-moving elements, inconsequential mechanics and a few lacklustre stories mean it doesn’t stand out quite as much as it should.
Night School Studios’ new title offers up a good laugh, and not just at the unfortunate glitches.
It’s a shame that the video game version of Pandemic is disappointing, because the board game itself is a lot of fun.
Well-acted and with an intriguing story, She Sees Red is a short FMV game that fans of the genre are sure to enjoy. But do yourself a favour and play it in a few sittings, because without a way to skip past scenes, it can be a pretty painful slog to see the game’s four endings.
It’s clear that a lot of hard work went into creating Intruders: Hide and Seek. It does a few things very well: its visuals, particularly the atmospheric lighting, are exceptional; the stealth gameplay is enjoyable; and it manages to create a creepy atmosphere. But it’s let down in other ways.
With some perseverance and dozens upon dozens of retries, you'll get the level down eventually, but you have to be determined and willing to go through hell. For a party game, I'm just not sure that many people will be.