Chris Carter
- Skies of Arcadia
- Demon's Souls
- Devil May Cry 3
If Harmonix Music VR sounds like your jam, it probably is. Plopping on the helmet after eating your favorite comfort food can make for a really relaxing afternoon, but the other modes aren't even worth the time of day.
If I had just seen Until Dawn: Rush of Blood sitting on a retail shelf, I would have skipped it. It sounds like a cash-in of the highest caliber, but the folks over at Supermassive managed to balance their IP and show restraint in a way that very few developers are capable of.
I'll be showing off London Heist and Scavenger's Odyssey to just about everyone that asks me about PlayStation VR, but those are worth about $10 each. Wait for a price cut before grabbing PlayStation VR Worlds, or better yet, just enjoy them with your PSVR bundle and skip the rest.
If Rocksteady is prepping me for what's to come with Batman: Arkham VR, I'm sold already. A massive amount of time was spent on this project, and anyone who calls it a mere tech demo is doing it a disservice.
There really isn't much to it other than that. SuperHyperCube spices things up with the occasional rotating wall or gimmick, but you're just chasing the score dragon with leaderboards until you get bored of doing it. If you stared at Super Hexagon for hours on end, mesmerized by the visualizations within in your attempt to set a world record, have at it. Otherwise, spread your PlayStation VR launch fund cash elsewhere.
Although the occasional technical issue and odd mechanic put a damper on things, Aragami has its heart in the right place. It's strict adherence to stealth with no ifs, ands, or buts will turn some people off, but it'll speak to a lot of old-school fans who are sick of experiences that allow you to blast your way out of everything.
I think the most understated element of the new King's Quest though is that we get to see Graham grow up before our eyes -- from a young runt to a wise kingly figure on his death bed. It's a scope that we really don't see that often, contrasted with adventure games that typically take place across the span of a few days or weeks. King's Quest: Snow Place Like Home might be influenced too greatly by modern titles that are essentially interactive novels, but I'm more than willing to see this through until the end.
Azure Striker Gunvolt 2's levels play things a little close to the chest, but the sheer breadth of tactics opened up by the inclusion of Copen make it even easier to recommend than its predecessor. It's a jolly old platforming time, and I hope it reaches the level of success it was destined to hit.
I hope Yo-Kai Watch catches on to the point where we get to see everything else make it westward. The second game doubles down on the idea of celebrating Japan when a lot of developers are shying away from it, and for that and more, it has my support.
In a way, even with their flaws, all of the maps so far have felt like they've added something to the overall package of Hitman outside of Colorado. I hope Japan is better, but Hitman even does filler right.
Destiny: Rise of Iron is a weird cookie. Bungie clearly put its live team in charge on this one, as there's nowhere near the amount of completely new-feeling stuff packed in as there was in Taken King -- and with so many people getting winded, a step that big was really needed. Yet, if I assess Destiny right now as a total package, with four expansions under its belt and hundreds of [good] tweaks and patches, it's easier to recommend.
Picking up BioShock: The Collection for just two shining, flawed stars would still be a good idea.
You still have your patented "safe" approach from Telltale with Batman: A Telltale Games Series: Children of Arkham, but its heart is in the right place. Retreading on Batman themes we've already seen from great writers like Jeph Loeb, Frank Miller, or Scott Snyder isn't necessarily a bad thing.
Atlus has been going strong for over 30 years and they have no sign of stopping. This would have been a cash-in almost anywhere else, but here, Shin Megami Tensei IV: Apocalypse was shown the level of love and care most would give aggressively marketed new IPs. It's still no Nocturne, but it'll do.
World of Warcraft: Legion does the greatest job so far of really connecting players to its world. Unlike the past several expansions I really want to be a part of this universe and see this story through until its end. This is the best WoW has been since Wrath -- believe it.
Feral Rites ends up coming across as a budget Bloody Roar beat-'em-up that's not actually budget priced and clocks in around 10 hours. If it was multiplayer (another base issue with VR) and had a more encapsulating setting, I would be more on board with it. The cartoony, arcade brawler subgenre isn't as prevalent as it once was, and I saw flashes of classics like Fighting Force in this project that brought a fleeting smile to my face.
Nearly every Dragon Quest has added something unique to the gaming landscape as a whole, but Dragon Quest VII: Fragments of the Forgotten Past is one of the best of the lot. As an RPG, VII simply begs to be played, though not necessarily on 3DS if you can swing it (or dig it out of a box somewhere).
How much you enjoy Dead Rising hinges entirely on your acceptance of this principle. As someone who doesn't mind playing games over and over until I perfect them, I like the idea of adding some form of urgency, and feel like in most sessions I have ample time to meander without missing out on much. By that same token I also prefer the leniency of the sequels, and enjoy replaying them more often. It's a give and take, but Dead Rising is worth the squeeze and still holds up after all this time.
It's icky at times, but Madden 17 is definitely a step up. If you skipped a year, now is probably the time to come back around. Coming back around? Kind of like the Ravens, who have an open path to the playoffs again with a healthy Flacco. You heard it here first, folks.
Aurion: Legacy of the Kori-Odan is staggering for an inaugural effort.