Top Critic Average
SuperHyperCube (VR) Media
SUPERHYPERCUBE - Teaser Trailer | PS4
Critic Reviews for SuperHyperCube (VR)
Superhypercube is simple, but thankfully the comprehensible premise doesn't confuse simplicity with shallowness. As your skill improves and the challenge increases, rotating and dropping the ever-changing three-dimensional shapes gets ever more engaging. When I eventually, inevitably crashed, I was always hammering restart the moment the prompt appeared. That’s the mark of an amazing puzzle game.
SuperHyperCube feels more like a bite-sized, meditative experience that requires a bit of luck, rather than a game that calls purely upon skill or knowledge. It's a game you want to love, but it's also one that keeps itself at arm's length.
There really isn't much to it other than that. SuperHyperCube spices things up with the occasional rotating wall or gimmick, but you're just chasing the score dragon with leaderboards until you get bored of doing it. If you stared at Super Hexagon for hours on end, mesmerized by the visualizations within in your attempt to set a world record, have at it. Otherwise, spread your PlayStation VR launch fund cash elsewhere.
God is a Geek
A brilliantly simple, fiendishly addictive puzzler and another of the standout games so far on PSVR.
Brillance in simplicity, SuperHyperCube is one of the better launch titles for the PlayStation VR headset due to its impressive presentation and compelling score attack gameplay.
Limited in scope but easy to play and difficult to put down, SuperHyperCube might not be the flashiest PSVR title out there, but it is a resoundingly enjoyable one for both experienced and new PlayStation players alike.
Superhypercube is a terrific puzzle game in and of itself, let alone as a launch title for the PlayStation VR.
SuperHyperCube relies on simplicity in execution to become an accessible VR experience. It may not have a lot of deep content, but in the early days of consumer grade VR it’s a welcome addition to the lineup, showing exactly what the platform is capable of without taxing players too much. It’s not quite a must have game, but it perfectly encompasses the VR experience in a concise and accessible package. As much as I want to play it again and again, I also find no real desire to play it at all, a bizarre schism that perfectly echoes the disparity of the simple complexity present in SuperHyperCube.