Chris Carter
- Skies of Arcadia
- Demon's Souls
- Devil May Cry 3
For those of you who have been scared off by Dead Rising in the past, maybe this is your time. No, I'm not happy about a lot of the design changes, but the fact of the matter is Capcom Vancouver has created an amazing world to slice and dice in, even on par with my favorite setting so far -- Fortune City. If you absolutely abhor the idea of changing Dead Rising, I would stay away from 4, but coming in with an open mind will serve you well.
As I'm typing this up now, I'm seeing a future where people buy Final Fantasy XV due to some of the more positive assessments (like this one), and walk away disappointed. Because if you loathe JRPGs, XV is not going to make you a believer. In a way it's silly that Square spent 10 years making this, and it feels like a really shiny version of something it would have actually made 10 years ago. While a complete overhaul of the genre would certainly suit someone's needs, XV suits mine just fine.
A King's Tale: Final Fantasy XV isn't anything special, nor is it essential to understanding the main game you're buying into, so don't bust the doors down tonight trying to get a pre-order in. But at the same time, proponents of old school beat-'em-ups will enjoy a few hours of fun, which counts for something.
Despite the abrupt ending in Guardian, Batman: A Telltale Games Series has been one of the most consistent works the developer has put out to date. I still get the occasional audio or jerky animation issue on PC, but at least on my machine, nothing in the first four episodes rang any major alarm bells. With just one chapter left, I think you're in the all clear for going all in on this.
When I'm looking at VR games I often ask myself one question -- "does this need to be VR to work?" With titles like Feral Rites (also from Insomniac) providing alternative camera angles, the answer is usually "no." But with the advent of the Touch you're going to have a lot more experiences that really do feel like they can't be done anywhere else but on the PSVR, Vive, or Rift, and The Unspoken falls into that category.
For every issue I found with Pokemon Moon, whether it was an old problem that just caught up with the series or something new -- I found solace in the indomitable likability of a cast member, or the thrill of finding another party member that I would battle with for years to come. I'm already seeing myself playing for several hundred hours before the end of 2016, and I haven't even fully experienced all of the online features yet. Such is the power of Pokemon, and I hope we get to see Alola's influences linger as Game Freak gears up for its next adventure.
This is a game that makes you feel like a badass without even giving you full access to the utility belt. An experience that might not even give you something at the end of an arduous tunnel other than a brief glimpse of sunlight -- and that's enough.
Right now not every map is accessible, as the plan is to have several content drops throughout the holiday season until it's feature complete. While that's not ideal, especially since you're forced into buying Infinite Warfare on top, there's still more than enough here to keep you busy until that time comes. A lot of love and care went into Call of Duty: Modern Warfare Remastered, and I hope other developers (including some of Activision's own studios, I'm looking at you Marvel Ultimate Alliance and Prototype) take note.
Call of Duty: Infinite Warfare does just enough to stay above the curve and somewhat make up for the appropriately soulless Ghosts. The zombies team did an incredible job with Spaceland, and the multiplayer still ticks all of the right boxes with an ample locomotion system that has since been surpassed by Titanfall. But if you were expecting anything totally new, including the non-inventive space campaign, look elsewhere. Or, look directly to the inside of your slipcase and enter the code for Modern Warfare Remastered.
If you didn't dig it way back when, Elder Scrolls V: Skyrim: Special Edition won't do much to change your mind. It's still impressively open, but once you actually reach your objective marker, it morphs into a shallow experience with shaky writing. Mod support will naturally help grease the wheels a bit, but make sure you stick to Xbox One if you're going the console route and stay on the beaten side path.
Hitman has been an uneven project (Marrakesh and Colorado were a cut below), but even at its worst it's still an above average stealth romp. It's been a long and laborious seven and a half month process with several delays to boot, but it's all here now, and worth picking up. Not to mention, Square Enix has done a noble job of actually updating the thing beyond DLC, fixing up several large glitches that plagued the first few episodes.
If BlazBlue: Central Fiction is the end (and I don't think it will be), it's a fitting one. It packs in pretty much everything past games have offered, and then brings in several great new characters and one of the biggest stories in fighting game history.
But the narrative picks up the slack, and despite a slow start, it builds into a nice crescendo and naturally, a cliffhanger. Batman: A Telltale Games Series: New World Order keeps up the status quo, with slightly enhanced screentime for Bats. That's not a bad thing though, so if you've been enjoying yourself so far or fancy yourself a Batman person, three out of five good episodes so far is a safe bet.
King's Quest: The Good Knight is a satisfying narrative conclusion to Graham's saga and is a unique approach to storytelling that we don't see often. It's not a return to the first chapter's exploratory focus, which many of you have been pining for since last July, but if you enjoy the narrative stylings of the previous two tales, you'll be sure to crack a smile (or shed a tear) in turn.
I didn't see myself playing through (and enjoying) Battlefield 1's campaign even just weeks prior to this assessment, but here we are. It somehow manages to be a good amalgam of the staple formula DICE has relied on for years, with a bit of anime (flashes of Metal Gear Solid V and flowing shonen capes) sprinkled in for good measure. I'm really not looking forward to spending $50 on the DLC to get more maps, but for now, I'll be coasting along in Operations for the next few months.
Even with a few uninspired stages, Skylanders Imaginators manages to nail the childlike whimsy of the beat-'em-up genre so many of us grew up with. It's still a blast with friends, and even more-so now that you can share your creations and tweak them together. The series has shown signs of slowing down in recent years here and there, but it's not done yet.
You don't really need Ashes of Ariandel unless you've squeezed every ounce out of Dark Souls III already or thrive on PVP. I think the concept of splitting up their resources took away from the sum of both parts, but there's still plenty of challenges and surprises to warrant another bloody good time. Or a future Game of the Year version bookended romp.
Although it's easy to fault Flight for having so little to do, I actually admire that Ubisoft had a little restraint here. It could have easily made this a shameless plodding tie-in to its next open-world project, and have the player fly from watchtower to watchtower, picking up tons of powerups and collectibles along the way. Instead it kept things simple, and has a nice little proof of concept that is past the "tech demo" stage.
VR needs more than Damaged Core. It's a good thing to add on top of the pile for people who are already fully invested, but as what essentially amounts to a novelty XBLA game, the asking price is a tad high.
If you're thinking about picking up DoDonPachi Resurrection, you're staring down the barrel of one of the best shoot-'em-ups of our time. Don't hesitate, just grab this one first, then get Mushihimesama, followed by Deathsmiles.