Chris Carter
- Skies of Arcadia
- Demon's Souls
- Devil May Cry 3
I didn't see myself playing through (and enjoying) Battlefield 1's campaign even just weeks prior to this assessment, but here we are. It somehow manages to be a good amalgam of the staple formula DICE has relied on for years, with a bit of anime (flashes of Metal Gear Solid V and flowing shonen capes) sprinkled in for good measure. I'm really not looking forward to spending $50 on the DLC to get more maps, but for now, I'll be coasting along in Operations for the next few months.
Even with a few uninspired stages, Skylanders Imaginators manages to nail the childlike whimsy of the beat-'em-up genre so many of us grew up with. It's still a blast with friends, and even more-so now that you can share your creations and tweak them together. The series has shown signs of slowing down in recent years here and there, but it's not done yet.
You don't really need Ashes of Ariandel unless you've squeezed every ounce out of Dark Souls III already or thrive on PVP. I think the concept of splitting up their resources took away from the sum of both parts, but there's still plenty of challenges and surprises to warrant another bloody good time. Or a future Game of the Year version bookended romp.
Although it's easy to fault Flight for having so little to do, I actually admire that Ubisoft had a little restraint here. It could have easily made this a shameless plodding tie-in to its next open-world project, and have the player fly from watchtower to watchtower, picking up tons of powerups and collectibles along the way. Instead it kept things simple, and has a nice little proof of concept that is past the "tech demo" stage.
VR needs more than Damaged Core. It's a good thing to add on top of the pile for people who are already fully invested, but as what essentially amounts to a novelty XBLA game, the asking price is a tad high.
If you're thinking about picking up DoDonPachi Resurrection, you're staring down the barrel of one of the best shoot-'em-ups of our time. Don't hesitate, just grab this one first, then get Mushihimesama, followed by Deathsmiles.
I was completely taken aback by how well RIGS comes together. Although it has some issues to work out with future patches (mostly related to a content drought), as a symbol for the tech it's one of the best virtual reality joints out there, and not just for the PlayStation VR. Hell, it might be the most justified virtual reality game I've ever played.
Here They Lie is a successful use of the PlayStation VR, but outside of the novelty of transporting yourself into the veil of a unique hellish landscape created by beautifully tortured souls, the actual delivery and writing fall flat. I don't mind the heavy emphasis on morality, but there's only some exploration of basic philosophical concepts that range from mildly thought-provoking to "I bet these are Jaden Smith quotes."
I don't know how this series keeps holding on, but I'm glad it does. Initially debuting as a Sega exclusive, it jumped ship to Microsoft, and now, Sony. I don't really care who gets it next, I just want more Rez.
I got swept up in Duke Nukem 3D: 20th Anniversary Edition World Tour, and although I had initially planned on just checking out the new chapter, I ended up beating the entire game over again. There's a reason that these classic games like Shadow Warrior and Rise of the Triad still hold up, and it's mostly due to strong level design that very few developers are striving for. If you like a side of getting lost in mazes with your shooter main course, Duke is ready and waiting.
As long as that's not solely what you're looking for though, you can breathe easy knowing that Builders is more Dragon Quest than Minecraft. There's a clear campaign and a sense of progression that doesn't let up for hours on end. This is no clone.
If Harmonix Music VR sounds like your jam, it probably is. Plopping on the helmet after eating your favorite comfort food can make for a really relaxing afternoon, but the other modes aren't even worth the time of day.
If I had just seen Until Dawn: Rush of Blood sitting on a retail shelf, I would have skipped it. It sounds like a cash-in of the highest caliber, but the folks over at Supermassive managed to balance their IP and show restraint in a way that very few developers are capable of.
I'll be showing off London Heist and Scavenger's Odyssey to just about everyone that asks me about PlayStation VR, but those are worth about $10 each. Wait for a price cut before grabbing PlayStation VR Worlds, or better yet, just enjoy them with your PSVR bundle and skip the rest.
If Rocksteady is prepping me for what's to come with Batman: Arkham VR, I'm sold already. A massive amount of time was spent on this project, and anyone who calls it a mere tech demo is doing it a disservice.
There really isn't much to it other than that. SuperHyperCube spices things up with the occasional rotating wall or gimmick, but you're just chasing the score dragon with leaderboards until you get bored of doing it. If you stared at Super Hexagon for hours on end, mesmerized by the visualizations within in your attempt to set a world record, have at it. Otherwise, spread your PlayStation VR launch fund cash elsewhere.
Although the occasional technical issue and odd mechanic put a damper on things, Aragami has its heart in the right place. It's strict adherence to stealth with no ifs, ands, or buts will turn some people off, but it'll speak to a lot of old-school fans who are sick of experiences that allow you to blast your way out of everything.
I think the most understated element of the new King's Quest though is that we get to see Graham grow up before our eyes -- from a young runt to a wise kingly figure on his death bed. It's a scope that we really don't see that often, contrasted with adventure games that typically take place across the span of a few days or weeks. King's Quest: Snow Place Like Home might be influenced too greatly by modern titles that are essentially interactive novels, but I'm more than willing to see this through until the end.
Azure Striker Gunvolt 2's levels play things a little close to the chest, but the sheer breadth of tactics opened up by the inclusion of Copen make it even easier to recommend than its predecessor. It's a jolly old platforming time, and I hope it reaches the level of success it was destined to hit.
I hope Yo-Kai Watch catches on to the point where we get to see everything else make it westward. The second game doubles down on the idea of celebrating Japan when a lot of developers are shying away from it, and for that and more, it has my support.