Blake Hester


28 games reviewed
76.6 average score
80 median score
51.9% of games recommended
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Sep 23, 2021

If you've never played Death Stranding, I think you should. Whether it's the original release or the new Director's Cut, the game is worth experiencing. Not to say it's perfect by any means (read Game Informer's review for a second opinion). But there's nothing like Death Stranding. And there may never be again; I struggle to think Sony or any other publisher will ever let Kojima be this free a second time – at least not with this kind of budget. That's what makes Death Stranding worth experiencing. Gravity Gloves, race tracks, and cargo catapults are just icing on the cake.

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Jun 7, 2017

The Town of Light examines mental illnesses and the hospitals meant to treat them in the early 1900s, but ultimately fails to stick the landing.

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May 11, 2017

Even if Playgrounds' single-player mode lacks the unbridled merriment that makes multiplayer so enjoyable, finally getting the upper hand in a tournament is rewarding and exciting in its own way. But even at its best, Playgrounds doesn't offer enough variety to keep you engaged for long.

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Aug 23, 2023

This is a shame because there's a fun game here – it's just trapped in a hollow shell. Its final sin is having a miserable story hardly even worth bringing up. It's boring and bad; we can leave it at that. There's room for games that want to recapture some old glory – to remind you how cool games used to be – but to do that, you have to add something new to the conversation. Neon White is a great example of a game that did this right. Bomb Rush isn't interested in adding anything new. It just wants to have the same conversations we've been having for years. Jet Set Radio was cool. Go play that instead.

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May 3, 2016

Neverending Nightmares is a very personal look at what it's like to feel trapped by mental illnesses, a look that is gruesome and scary. Though the game excels with great sound and art design, creating truly scary moments, its boring gameplay loop makes it a hard to sit through.

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6.8 / 10.0 - Riders Republic
Nov 9, 2021

Riders Republic has some great moments – namely its dozens upon dozens of races – but all of that is cut down by an impressively obnoxious script, unskippable dialogue, and predetermined soundtracks that play ad nauseam

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Jun 6, 2016

Shadow Blade Reload is a fun game, but it’s not an interesting game. It has several things going for it, like the striking visuals, quick gameplay, and the level editor. But mostly it falters as the distracting voice acting and low-level difficulty hold the game back enough that it can’t be considered all that impressive of a title.

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The Pillars of the Earth tells a gripping story of personal and political drama, but its slow pace may not make it a good fit for everyone.

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7.3 / 10.0 - Lost Judgment
Sep 16, 2021

I found a lot to love in the game, but its sloppy handling of sexual assault left a bad taste in my mouth. After a run of great games from developer RGG, Lost Judgment isn't quite up to snuff

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75 / 100 - Ratchet & Clank
Apr 11, 2016

There is a lot to love in Ratchet and Clank, but it also comes with its fair share of headaches. Levels are short and linear, and leave little desire to stay on them any longer than you have to. While weapons are interesting and unique, they often come with the added weight of being hard to aim. It's beautiful, funny and fun, but also, short and stale.

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Sep 9, 2015

The first episode of Blues and Bullets has built up enough interest to keep players curious in a second installment. The game's story, confident art style, and engaging crime scene investigation puzzles give the game enough intrigue to stay around. Unfortunately, in its current state, hiccups such as long load times, empty environments, and weak shooting sections hold it back from being something great.

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Mar 12, 2016

Hitman tries an interesting balance of stuffing a lot into a little, but doesn't exactly pull it off with elegance. While levels are large sandboxes containing numerous death-fulfilling opportunities, they come with the extra baggage of lackluster technical performance. Without the option of going to different locations of an equal size, Hitman currently feels like a product that lacks in its offering once enemy patterns and building layouts have been memorized.

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May 19, 2021

Amplified by the soundtrack, Never Yield is a fun run through Detroit, one I felt encouraged to take multiple times

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7.5 / 10.0 - Pac-Man 99
Apr 9, 2021

A lack of any kind of tutorial is frustrating at first, but once you get the hang of the action, it's a fun way to fill lulls in your day

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Apr 27, 2016

Hitman’s second episode leaves me far more optimistic for the game than its first episode did. A large, sprawling level ripe with exploration opportunities, Sapienza is a far better destination than Paris. That being said, technical issues still hinder the game from being something better.

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By the time credits roll, Gaiden neatly establishes Kiryu's role in the next mainline game, Like a Dragon: Infinite Wealth, and since that game's out in a few months, the brief taste gave me plenty to be excited for. I wish the story were more interested in exploring who Kiryu is now that he's forced into this double life, but as a thin bridge between games, Gaiden is a neat one.

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8 / 10.0 - Stray
Jul 18, 2022

It's a solid, brief ride through a strange world and one well worth taking.

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8 / 10.0 - Ghostwire: Tokyo
Mar 21, 2022

The things I like about GhostWire, I really like. I'd go so far as to say that some elements – its world, enemy design, etc. – are among my favorites in a game in years. That said, there are plenty of elements, such as story and gameplay, where GhostWire is hardly up to snuff.

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8 / 10.0 - OlliOlli World
Feb 3, 2022

OlliOlli World is a fun ride through a goofy world. Even when it caused me actual pain, I enjoyed its many twists and challenges.

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8 / 10.0 - 12 Minutes
Aug 18, 2021

Twelve Minutes sinks its claws in from the get-go and doesn't let go until the final, brutal revelation

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