Stephen Palmer
All in all, Syndrome is a buggy, frustrating mess that doesn't make the slightest effort to be original.
Other than those couple of points, I'm really struggling to say anything positive.
The fact that it's still fun to play over two decades after its initial release is a testament to Windjammers' quality base mechanics.
Observer crafts an intriguing and richly detailed futuristic world but it's let down by awful performance issues as well as some drawn-out and tedious segments.
Circuit Breakers manages to recapture some tropes of classic twin-stick shooters but sadly their fun factor wasn't one of them.
Even at its budget price, Leaving Lyndow doesn't offer enough content to make it worth buying.
Overall, Aven Colony is easy to recommend partly because there's so little else like it on console but also because it's an excellent and engrossing example of the genre.
As expected, Nex Machina is another exhilarating piece of dual-stick shooting fun from Housemarque.
With only four chapters, Perception is a short game that doesn't justify its launch price.
Aside from its new Battleground modes and Warden class, the bulk of Morrowind is essentially just more Elder Scrolls Online with little new added to the formula.
The Town of Light's setting in a real-world mental asylum was a clever idea but sadly, its poor graphics, mind-numbing pacing and general clunkiness mean that it doesn't take full advantage of its potential.
Oh...Sir!! The Insult Simulator is an entertaining and original offering that's worth trying out for its novelty value alone.
Seasons After Fall is a beautiful game to look at and listen to but it can often be tedious to play due to its insistence on repeated backtracking and general lack of guidance.
Butcher is a fun, addictive riff on a classic genre with an uncompromising approach that makes it feel both rewarding and frustrating.
When I first loaded up Outlast 2, I expected an unsettling experience and that's what I got.
What Remains of Edith Finch is an immersive and memorable experience that succeeds at pulling you into its richly detailed and dreamlike world.
The Banner Saga games look and sound great and there has clearly been a lot of effort put into their design and lore but their repetitive battles and profuse, prattling dialogue make their journeys ones of drawn-out tedium rather than exhilarating adventure.
FlatOut 4 could have been a much better experience if its car physics were improved and it had a more varied career mode.
Despite its paucity of modes, Disc Jam is still incredibly addictive and fun to play.
How to Survive 2 expands on the ideas of its predecessor with mixed results.