Adam Cartwright
A small indie title that's big on ambition, featuring addictive gameplay and cute pixel graphics.
A fantastic example of 'feels built specifically for Vita', arguably the first since Severed in 2016.
It’s hard to say no to the short but sweet blast of enjoyment that’s on offer here.
Easily recommend for anyone who's either a seasoned veteran of the genre or looking to dip their toes in.
Planet RIX-13 is a forgettable exploration adventure that could have been so much more.
NightCry almost reaches “so bad it’s good” status, but veers on the side of frustrating a little too often.
Charming and definitely a fun representation of the developer’s trippy vision, but playing it reveals a number of flaws.
There are plenty of rough edges that prevent War Theatre from being a true classic of the genre, but I had a lot of fun playing it and it’s definitely a significant step up for developer Arcade Distillery.
Worth a punt if you want an enjoyable afternoon unravelling the sisters’ mystery.
It’s not the length or even the gameplay that you’ll be purchasing DISTRAINT for, it’s the thought-provoking narrative, and it’s a triumph on that level.
A brief but unforgettable tale about family, loss, and the cruel reality of how fleeting life can be.
If this is the swansong for COWCAT and Diabolical Mind on Vita, then it's a very good way to go out.
Although not wholly original, there's clearly a good game in Need a Packet?, but a number of issues keep it from greatness.
Steam Tactics is worth your time if you have any interest in turn-based tactical games.
Unlike the title it's so heavily inspired by [Papers, Please] it doesn't really understand that putting clever and enjoyable gameplay ideas at the forefront is key.
An entertaining but not particularly impressive choose-your-own-story adventure game set in a comical supernatural world.
An ambitious title with gorgeous animation and clever gameplay elements, but unfortunately the narrative doesn't measure up.
After playing the final product I can see why getting a small amount of hype from the remaining Vita fanbase is about the best Arrayansoft could've asked for.
An impressive visual novel with stellar audiovisual design.
...And that really was a fitting way to conclude my experience with Dull Grey – on a note of frustration, convinced that my time would be better spent elsewhere.