Sam Greer
Technical issues aside, Wo Long is a master of its craft that future soulslikes should study under.
A gorgeous world is denied a chance to tell its own tale.
Roller Drama is charming but undermined by technical issues and obtuse puzzles.
While it doesn't fulfil its potential, Flat Eye is an intriguing management sim that's more than the sum of its parts.
A sapphic, sci-fi fever dream that finds horror and beauty among the stars, Signalis is dense and alluring to the last.
A masterpiece that will have you soaring like an angel through the depths of hell.
One of the best to ever do it. Rollerdrome is an action showstopper.
The Cycle: Frontier is well-polished but undone by tedium and a lack of imagination.
A quality step-up for a series that's still short of greatness.
A delightful adventure powered by toys and fun, but with a heartfelt warning. FAR: Changing Tides is a little more barbed that its predecessor, but there's hope - and surprises - to be found.
A stylish arcade throwback that delights while it lasts but has little to offer.
Despite its strengths, Solar Ash fails to skate free from the gravity of its influences.
Despite a weak start, Chorus's over-the-top world and tone combine with slick dogfighting in space to make a potent package
Charm and good storytelling overcome limited, experimental deck-building.
Despite the craft and heart, Tell Me Why feels like a game at odds with itself.
Fails to explore its themes but still delivers the series' most potent monster hunting yet.
RimWorld thrives when it's at its most unpredictable, never letting you get too comfortable
Mostly delightful and sometimes punishing, Bad North is a fun alternative to more complex strategy games.
Monster Hunter: World is one of the finest action-RPGs ever made and a rich co-op title that's only made better with the PC version's technical improvements.
Games that give us spaces to become familiar with have a special place in my heart and Far: Lone Sails has earned its place there. A game that offers us both a memorable journey and a place to call home. Of course, how much meaning can one have without the other? Far: Lone Sails gave me a wistful sense of both that I won't soon forget.