Ahmed Mohamed
System Rift makes you care about the story it throws at you by getting you invested in its characters, whether through their noble motives or sheer humor.
… at its core, Dangerous Golf is about the apocalyptic destruction your golf ball causes
Fortified is compelling enough to get through, in its simple but gratifying gameplay, but it doesn't offer enough to pull me in.
It all comes down to the feel of the cars and Assetto Corsa passes that test as they all play just right and different enough between the various classes.
Call of Duty: Black Ops 3 is a game of two thirds that gives us a fantastic multiplayer experience and an ever addicting Zombies mode, coupled with a poor single player. Hopefully Treyarch's next entry can finally give us a commendable campaign to boot.
Hardline both succeeds with flying colors, and fails miserably in various aspects of its game design but the good outweighs the bad with its sandbox style mission design, handful of addicting multiplayer modes, and rock solid Battlefield gunplay players know and love.
For those who find enjoyment in the intricacies of puzzle-solving adventure games, The Fall Part 2: Unbound isn't any different to what you would expect. For those wanting a heightened action romp, you should probably stay away. But if you're looking to experience one of the smartest, wittiest, and thought-provoking stories of the generation, then do yourself the favor and play through both the first game and Part 2: Unbound.
Death of the Outsider is just more Dishonored in about every way, but it could have been a unique experience with a few additions like the aforementioned inclusion of mini-bosses and some co-operative missions with Daud. But I enjoyed my time slinking through its world and saying goodbye to an underappreciated franchise that opens the door for an all new direction if the story is to be continued.
It's the case of a small issue that turned rampant and hindered my play experience, but Shadow Warrior 2 is such a fast-paced, irresponsible, chaotic joy ride, that the mental pain I had to deal with from this annoying decision was well worth it in the end.
Mekazoo plays it safe in the gameplay department, but what is there can still be frantic and fun.
Turnover does well at getting the player engaged in an interesting plot and the gameplay, while simple and sometimes a little unfair, is fun throughout.
Even with all that said though, it is truly disappointing to have to experience a very solid game that is surrounded by awful visual and audio efforts.
What is does get abundantly right is its unique tone, powerful narrative, masterful writing, and a visual style that fooled me into underestimating it makes it worthy of praise.
Using the different sets of tools is a game of tactics as well, with the combination of exploits and hydras, to remove the shields and capture the nodes in large areas really quickly, being used with brutal efficiency.
The sense of survival in The Flame in the Flood is palatable and players will do well to be prepared for what's around every corner.
I would have expected more of the first batch of missions which are also, unsurprisingly, the most fun and best written.
Shantae and the Pirate’s Curse tells an old story wrapped in humor with a cast of character’s you may genuinely feel emotion for.
More focus on exploration would have set Shock Tactics apart, but what is there is enough to warrant a playthrough.
This is in bold contrast to previous episodes that featured a lot more strangling than pondering, and Hitman’s finale was better for it.
Vibration from the controller and the sheer speed and sense of losing control feels great and makes you believe you are in a powerful suit.