Mostafa Zahedi
Mostafa Zahedi's Reviews
The Blood of Dawnwalker, despite it shortcomings, managed to meet a significant portion of my expectations. The game boasts notable strengths in world-building, atmosphere, music, character development, and combat system design,making it especially appealing to those who have long awaited a dark, medieval-themed RPG. On the other hand, one cannot overlook its technical issues, stiff animations, certain visual weaknesses, and the less-than-ideal implementation of the time-limit system. Rebel Wolves' effort to craft a game that draws from the legacy of The Witcher 3 without merely copying it is commendable. In many ways, The Blood of Dawnwalker proves that there is still room for a story-driven, atmospheric, and engaging RPG,and if you approach it with the expectations of an AA title, it just might become one of the more beloved and distinctive experiences the genre has to offer.
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Resonance: A Plague Tale Legacy can be considered a bold and distinctive entry in the franchise, one that steps away from the established formula of the A Plague Tale series to deliver a linear, mysterious, and action-driven spin-off. The game excels in storytelling and building suspense, the island setting is visually stunning, the music and sound design are of commendable quality, and the combat system, despite becoming somewhat repetitive and lacking in innovation, remains enjoyable for a large portion of the experience. .
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Mortal Shell II is an ambitious soulslike that stands as a far more accomplished game than its predecessor; a game that, in nearly every facet, proves that Cold Symmetry has profoundly expanded upon its original vision. The deep and richly varied Shell system, the captivating arsenal of weapons, the treasure-laden exploration, the impressive diversity of enemies, the sprawling dungeons, the striking art direction, and the evocative score and sound design all coalesce into an experience that is as immersive as it is enthralling. Yet, persistent technical hiccups and bugs, occasional clumsiness in physics, uneven balancing in certain encounters, and a handful of other shortcomings hold the game back from realizing its full, dazzling potential.
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Mistfall Hunter brings together a wealth of compelling ideas, and in certain areas, it succeeds in molding this fusion into a genuinely enjoyable experience. The engaging combat, diverse classes, expansive skill tree, satisfying loot system, and maps that constantly tempt players to take risks in search of better resources all contribute to a gameplay loop with considerable staying power. The dark fantasy atmosphere further bolsters this foundation, and despite its technical rough edges, the game's world possesses a commendable visual identity. However, the game's ambition doesn't always translate into success. The presence of only two maps, a lack of variety in content, the convoluted nature of certain menus and systems, minor issues with controls and environmental interaction, and most notably, shared loot among companions, all conspire to diminish the experience's long-term appeal, preventing it from living up to its initial promise.
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Relic: The First Guardian has the foundations of a solid action RPG, with an impressive roster of over 70 unique bosses and a respectable variety of Relic-based abilities that keep major encounters engaging. Unfortunately, those strengths are constantly undermined by shallow combat mechanics, clunky animations, inconsistent voice acting, poor audio design, technical issues, and surprisingly amateur translation errors. Rather than a true Soulslike, this is a straightforward action game weighed down by an overwhelming number of avoidable flaws. With more polish, it could have been a pleasant surprise. Instead, it ends up as a frustrating experience that rarely allows its best ideas to shine.
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The Last Variable DLC offers a captivating complementary experience to The Alters, opening the door to yet another compelling adventure. If you enjoyed The Alters and found yourself grappling with plenty of philosophical questions along the way, this expansion is not to be missed.
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Assassin's Creed Black Flag Resynced is the definitive way to experience one of the franchise's most beloved adventures. It delivers thrilling naval battles, stunning visuals, smart improvements, and a world that's still a joy to explore. Despite a few shortcomings and technical issues, the overall experience remains exceptional and stays true to everything that made the original great.
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God of War: Sons of Sparta is a unique take on the God of War universe that introduces us to a different Kratos. The game is generally fun to play, but issues like the lackluster art design, low enemy variety, and a boring introduction keep it from reaching its full potential. However, for fans of the series, it's still worth a try.
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Reanimal is an engaging yet familiar experience that, thanks to its artistic atmosphere, vividly portrays decay, death, and despair. While its artistic approach is admirable, the game could have performed far better in terms of level design, the depth of its gameplay mechanics, and certain technical aspects. If you enjoyed similar games like the first two Little Nightmares games, you will enjoy this one too.
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Nioh 3 once again proves that Team Ninja remains among the very best in the genre when it comes to designing deep, demanding, and highly addictive combat systems. The game excels in combat, exploration, and player freedom, and thanks to its two distinct combat styles, new mechanics such as Mist, a more open world structure, and well-integrated progression systems, it delivers an experience that is both immensely satisfying and deeply engaging. It is the kind of game that can effortlessly keep players invested for dozens, if not hundreds, of hours
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Octopath Traveler 0 delivers a rich and deep experience while maintaining the series' identity. Tactical eight-player team combat, Job Switching, Latent Powers, and Path Actions systems allow for strategic and creative planning. The HD-2D visual design with dynamic lighting, diverse environments, and eye-catching visual effects creates an experience that is both nostalgic and modern at the same time. A soundtrack that fits the areas and battles, along with accurate voice acting for the characters and environments, enhances the sense of life in the game world. However, the systems are too complex for novice players, and some repetitive elements in the second half of the game can make the experience overwhelming for some gamers.
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Sleep Awake has a unique idea and world-building full of potential, but in execution it only partially realizes this potential. On the one hand, the eye-catching artistic graphics, melancholic atmosphere and sound design in harmony with the game's theme provide an impressive experience; on the other hand, the shallow characterization, the inability to delve into the depth of concepts, the lack of innovation in the gameplay and the strange decision to lock the frame rate at 30, prevent the game from reaching its full potential.
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Call of Duty: Black Ops 7 attempts to reclaim the series' lost ground by returning to its storytelling roots, introducing an expansive zombies campaign, and blending classic multiplayer elements with modern systems, but the end result is a strange mix of strengths and, unfortunately, significant weaknesses. The game learns from some of its past mistakes, but issues like unbalanced map design, a cluttered user interface, and some technical instabilities keep Black Ops 7 from reaching the level of the franchise's best.
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Anno 117: Pax Romana is Ubisoft's most ambitious attempt to transition the Anno series into an incredibly rich historical period, one that has the potential to produce a complex and multi-layered experience, both culturally and economically. The game succeeds in many ways: the geographical diversity, the design of production chains, the new social structure, the striking difference between Latium and Albion, and the use of cultural layers make 117 one of the most mature entries in the series in terms of gameplay depth.
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GODBREAKERS is an action experience in the roguelike style that combines fast-paced combat, an engaging progression system, and a unique visual world, immersing the player in a cycle of challenge, defeat, and victory. The design of diverse bosses and enemies, the ability to customize builds through the Godbreak system, and the harmonious rhythm of music and sound effects create an immersive and exciting experience.
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Blood of Mehran unfortunately lacks its own independent identity. The game wanders between an Eastern epic narrative and an imitation of Western formulas, and ultimately does neither well. There is no fresh approach to the game's story, no gameplay, and no cohesive visuals. The result is a game that could have been distinctive and respectable, but remains only a shadow of its potential.
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Little Nightmares III, while retaining the series' haunting atmosphere, eye-catching art design, and suffocating atmosphere, remains a rehash of familiar and conservative formulas. The game succeeds in conveying a sense of fear, insecurity, and emptiness visually and audibly, but it fails to make a big step forward in terms of level design, mechanical innovation, and creative use of the two main characters and their gadgets. The unstable AI of some enemies, the overly linear structure of the levels, and the superficial use of puzzles have made the game experience feel repetitive and dull in parts. However, the impressive visuals, professional voice acting, and a few brilliant sequences in terms of tension and environmental narrative make Little Nightmares III still a worthwhile game for long-time fans of the franchise — even if it can no longer replicate the same sense of freshness and shock of previous versions.
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EA Sports FC 26 is one of the best releases in the series in years. More customization options and improved animatpns all come together to create a highly enjoyable experience. Naturally, there are still some unresolved issues, such as AI glitches or the heavy impact of in-app purchases, but apart from that, the game offers a highly enjoyable experience.
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Borderlands 4 returns to its glory days while introducing new exciting features. From engaging gameplay to millions of weapons and a huge world to explore, you'll find everything you've come to expect from Borderlands 4. If you're a fan of first-person Looter shooters, Borderlands 4 is one of the best games you can possibly experience.
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Dying Light: The Beast is a fun and enjoyable game that can keep you busy for hours. However, a number of problems, such as a regression in crafting, skill trees, and blueprint system compared to the first game, and an excessive similarity to the second version, have prevented this game from reaching its full potential.
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