Even though Hue struggles to hold up as a puzzle game due to its simple but tedious tasks, I can't bring myself to say I really hated the experience. The game commits so fully to its art style with strong, screen-filling colors that pop against each other that I wanted to keep playing to see more of it. I do wish that this art style had been applied to a game that's less frustrating overall, but despite the disappointing puzzles I'm still pretty happy with the time I spent in Hue's bright, bold environment.
As it is now, this game just isn't dumb enough or openly degenerate enough to have any real appeal. It's a dumb story that takes itself too seriously to laugh at but not seriously enough to be engaged in, and the gameplay is too boring to keep from getting old after just a handful of chapters. I cannot imagine who Panty Party's audience is because it seems to be trying to coast entirely on curiosity born from its bizarre high concept.
The Switch doesn't have an Early Access program like Steam does, but make no mistake: this is an early access game through and through. What little merit PixARK has is thoroughly overshadowed by how blatantly unfinished it is. It's astonishing that a Minecraft knock-off would be listed on the eShop at a higher price than Minecraft, but it's truly mind-boggling that the actual game is in such a sorry state. Do not play PixARK.
If that seems like a minor thing to make my biggest complaint, you'd be right; the faults in Resident Evil 4 don't add up to very much. It's astonishing just how well RE4 has held up after nearly fifteen years, but it still managed to draw me in and keep me playing no matter what intermittent problems I ran into. There's a reason this game has been so celebrated over the years, and if you're like me and have been ignoring it for over a decade, then there's no better time to see what the big deal is than right now.
Duck Game has been of favorite indie party game for years on PC, and I'm so excited to finally be able to bring it with me wherever I go to convince more friends and coworkers to play it with me at any time. Even though it was made as a PC exclusive five years ago, it still feels like Duck Game was made for the easy pick-up-and-play-anywhere multiplayer that the Switch was first advertised with. Few games draw out as many laughs, screams, and curses among my friends as Duck Game does, and now that it's available on Switch it's going to be a cornerstone of my millennial rooftop parties for years to come.
I wish that I could've enjoyed playing it so much more, but the arduous grind for cosmetics permeates so strongly through the backbone of this game that picking it up to play at all can be frustrating. NetherRealm has promised a patch to make the grind easier, but all it seems to do is increase the rate you gain currency without removing the always-online restrictions. I hope that someday they relax a bit more and make Towers of Time more playable on the go, because right now I can't recommend Mortal Kombat on Switch nearly as much as I want to.
Between Joker, Mementos, Stage Builder, and Shared Content, the 3.0.0 update is the most excited I’ve been about Super Smash Bros. Ultimate since launch.
Xenon Racer doesn't have anything that makes it particularly unique, so even the best port would still be mediocre. The one way it truly manages to go above and beyond is by doing its best to hide its shoddy port right up to its pre-rendered gameplay footage in the intro that was clearly recorded on a different system. If you're in a desperate fix for a new racing game there are worse options than Xenon Racer, but make sure you pick it up on another system, because even the added portability on Switch can't make this version worth the cost of admission.
Although I would’ve liked more challenge in the campaign, I still had fun with Unravel Two right up until the very end. Yarny is an adorable character that stole my heart right from the beginning, and the unique puzzles that come from both characters being literally strung together made for a fresh spin on co-op puzzle solving.
undefined.Ace Attorney remains one of my favorite franchises of all time, and I have loved the opportunity to play through the trilogy again on Switch. Though it lags a little in the middle with some less-than-stellar cases in the second game, the Ace Attorney Trilogy is still an incredible story with wonderful characters, memorable plots, and satisfying mysteries to solve. With little more than a new coat of paint, the Trilogy collection manages to be the perfect way to experience the story of Phoenix Wright whether you're a rookie lawyer or a great ace attorney.
RemiLore just doesn't have enough variety to stay interesting for more than a few minutes. Though the characters are mildly entertaining with an impressive amount of dialogue to flesh out their interactions, there's just too much you need to put up with to get to the good parts of the game. Rogue-lite and Action RPG are two crowded genres, and RemiLore unfortunately decided to tackle them both without covering even the basics of what makes either interesting in the first place.
The feature set is sadly lacking, but data miners that dug deep into the game's code found evidence of new modes - team play and a traditional marathon mode - waiting to be added in the future. We'll likely revisit Tetris 99 sometime later when these features get added, but for now I'd still recommend downloading it and giving it a try. “Free” is a pretty tough price to beat, and given how many hours I've already sunk into the world's weirdest battle royale, I can still say there's a lot of fun to be had in what little Tetris 99 has to offer.
This remains one of Arc System Works' best releases, and with flawless performance in handheld mode it's never been easier to take the fight with you to a friend's house. Though you may have already picked up Cross Tag Battle last year, you'd still do well by checking out this fully-featured mainline entry. Central Fiction is the best BlazBlue has ever been, and this may be the right time to join the battle if you haven't already.
I can't remember the last time I played a puzzle game with so many unique elements to keep track of, and it's definitely rare that I've played a game with so many puzzles that are so consistently well-designed. Out of the 80+ puzzles, I wouldn't say a single one was bad, and none of them were so obtuse that I needed to give up and find a solution online—although some definitely stumped me for a while. If a patch or two comes out to fix the performance problems in the late game, then picking this up will be a no-brainer.
Aesthetically, the skies above Granaria are sublime. The graphics are beautiful, the music is superb, and the incredibly deep ecology of the flyfish that realistically react to overfishing patterns is so extensively detailed that I have no choice but to be impressed. However, repeating the same sections over and over to grind out money while trying to make progress with a crafting system that is so poorly explained made me dread every minute I spent with the game. There's a solid foundation for gameplay once you're in the skies chasing fish and fighting pirates, but every minute that you're not dogfighting your way through the clouds to chase exotic creatures is so frustrating and dull that I just can't bring myself to spend any more time searching for Amelia's elusive Skywhale.
Alan Watts' philosophy lectures are intriguing, but it's not very interesting getting from one lecture to the next. I was never able to be engaged or immersed in the world. Despite being a game about how all things are related, I found the silly, empty experience of Everything very unrelatable.
Despite a few hiccups, HoPiKo is still an incredible game. It's a pure test of mechanical skill set to a breathtaking chiptune soundtrack, and while that may not be for everyone it is absolutely for me. Playing each level over and over until I had mastered the quickest path through it was insanely fun, and I can see myself coming back to this one to beat my best times again and again.