Overall, Northgard is a wonderful strategy game despite its shortcomings. The rough edges can make it tough for newcomers to the genre to get invested, but if you're a fan of strategy games or able to tough it out through the warts until everything clicks, then you're in for a treat. The Switch is a natural fit for the 4X genre, and Northgard is a prime example of the potential that this style of strategy game can have outside the PC ecosystem.
I can't recommend it as a solo experience, meaning its appeal on a hybrid console like the Switch may be a little limited. I can however highly recommend it for sitting down and having a good time with a group of friends. If you've got other game consoles then you can probably already play this game at its best, but it's always a good time to jump in and have fun crashing through some castles.
The aesthetic is incredible, and the map design of Cvstodia is solid and engaging. Unfortunately the game is too bogged down with a high difficulty level that is more tedious than challenging, dragging the entire experience down into something I can hardly bring myself to play. Blasphemous is a beautiful game that I wish I could enjoy more, but the extremely high difficulty of combat and platforming simply does not mesh well with the amount of exploration and backtracking needed from a world as expansive as this one.
There's so little depth to the puzzle solving that even now I struggle to really say anything about it that I haven't already said. The best solution is too often to just brute force your way through the puzzles with little finesse or cleverness. Perhaps there's an intentional meta-joke at play commenting on automation being able to push its way into jobs that humans could handle with more artistry, but all it leads to is a game that's as rote and monotonous as the average job that could be done by a robot.
Even that weird cursed chair was pretty funny to see explained after the fact; I just wish it wasn't so intrinsically linked to some really frustrating and boring puzzles. If Pantsu Hunter had fully committed to being a visual novel like its final chapter instead, I'd probably like it a lot more. Unfortunately as it is, it relies too much on extending its runtime through cheap instant death puzzles without clear solutions to make me feel like I could appreciate the few things it does right.
Even though Hue struggles to hold up as a puzzle game due to its simple but tedious tasks, I can't bring myself to say I really hated the experience. The game commits so fully to its art style with strong, screen-filling colors that pop against each other that I wanted to keep playing to see more of it. I do wish that this art style had been applied to a game that's less frustrating overall, but despite the disappointing puzzles I'm still pretty happy with the time I spent in Hue's bright, bold environment.