With wonderful voice acting and atmospheric presentation that keeps you immersed and on the edge of your seat, Amnesia: Rebirth manages to provide an exciting experience. Of course, there are a few downsides. It's not as scary as previous offerings, the AI can be a little clumsy, and the weak conclusion to the story will leave you wanting more.
Torchlight III still suffers from many issues that have been present since its Early Access stage, including a middling endgame and bland core gameplay loop. Worse, its restrictions on character builds and relic usage lead to a lack of experimentation and customization.
Crown Trick offers turn-based tactical depth as you battle your foes on numerous dungeon floors. You'll chain the effects from traps, items, spells, and the elements, all while hoping you're lucky with the RNG. It's rogue-lite goodness wrapped in a challenging, engaging, and highly enjoyable package. Just be ready to restart manually often if you want to have an ideal run.
Vigil: The Longest Night aims high and almost hits the mark thanks to its amazing level design, epic boss fights, uncanny visuals, and Lovecraftian and gothic horror themes. Sadly, it's bogged down by its muddled story, confusing map layout, and perplexing campaign progression.
Interesting and charming in its own way, The Survivalists will keep you entertained in short bursts as you try to complete the main objective and craft items to stay alive. Unfortunately, the AI system of your monkey companions is quite cumbersome and clunky. You'll often find yourself more annoyed than delighted due to all the monkeying around.
Port Royale 4 might have quirks that are interesting at a glance such as automated trade routes and a vast map. Looking closer, you'll realize that its core mechanics are cumbersome and unintuitive, its naval battles are plainly uninteresting, and there's not a whole lot that would seem enticing. It lacks all the dynamism despite a time period known for swashbuckling excitement.
Over-the-top action, ridiculous animations and attacks, and a cartoony reimagining of your favorite superstars aside, WWE 2K Battlegrounds is hampered by its lackluster class-based movesets, as well as a system that requires you to grind for a vast majority of superstars that still need to be unlocked. With limited customization options and game modes, it's best played in short bursts, and you'll hardly feel engaged from a single-player standpoint.
Hades is an absolutely phenomenal game. Its characters are brilliantly written, and the worldbuilding and lore are top-notch. The combat mechanics are refreshing, intricate, and unbelievably deep. Its replayability and fun factor will keep you continuing onward with Zagreus' adventure well after the true ending and epilogue. This is one title you wouldn't want to miss out on.
The Dungeon of Naheulbeuk: The Amulet of Chaos has zany humor and tactical depth. Its characters feel unique and memorable too. Sadly, it's bogged down by a nasty bug that can occur during battles, a particular issue that became problematic towards the end of the game, and a lack of replayability.
Necromunda: Underhive Wars has an engaging sandbox filled with a trove of missions and operations, as well as gang customization. Unfortunately, its linear campaign leaves a lot to be desired, and its own combat mechanics remain egregiously flawed and underwhelming no matter the content you attempt to tackle.