Dylan Blight
Dylan Blight's Reviews
A golfing social commentary is undoubtedly a first for me, but what Demagog Studio has achieved on their first game is commendable, and I can't wait to see what the studio do next.
Between the Iki Island DLC, vast improvements to the game from the way it looks, sounds and plays and the ironing out of minor issues the original release had, Ghost of Tsushima: Directors Cut is the best way to experience the journey of Jin Sakai.
Fire Tonight is a sweet romance between two characters and a show of love for the 90’s itself.
Twelve Minutes ends up going for shock value and loses the small character moments and choices that made it so engaging. But pulling my hair out to solve the apartments puzzles was reward enough for me to want to see the loop closed.
It'll take you less than an hour to finish one playthrough of Night Book, and the premise is engaging enough that I wanted to see where it was going, however, this isn't a scary game, something anyone wanting to play Night Book will be disappointed to hear.
This game shows signs of a true classic already, and it's easy to see the elements of a breakout hit over the 2021/2022 period.
Death's Door is a crowning achievement for Acid Nerve, a must-play for the year and an instant game of the year contender.
I don't know who, in my right mind, I would recommend Dungeons & Dragons: Dark Alliance to.
As far as surprises in 2021 go, Scarlet Nexus jumping into my list of favourite things I've played this year is certainly up there as unexpected.
Anyone that loves a good co-op experience and a puzzle game will get a fantastic afternoon out of Operation: Tango filled with yelling, cheering and the kind of frustrated sighs that only build better friendships and make better spies.
From the world to the character designs and the environmental themes the game plays around with, you can sense the passion from the team making Biomutant. It's an undeniable passion from the team, and there's a lot of ideas to love, but the scope here is beyond what the team could deliver in a well-wrapped package.
When everything works the way it's supposed to, the harder fought wins come from precision teamwork and communication, which can be exhilarating, tense, and lead to some rather loud celebratory victories.
With headphones on and the right mindset, the lo-fi vibes are enjoyable, but this is far from a competent Skate 4 sit-in without the tight controls or the engaging level-design and challenge.
Returnal is Housemaruqe's best game. They succeeded in their greatest achievement by combining their history as a developer onto a higher budget, and it paid off immensely. If you have PlayStation 5 and you're not playing Returnal, you're not treating your PS5 right.
RE: Village is an almost-perfect mix of the franchises' inspirations, with some of the most eccentric and exciting villains the series has seen in years.
Even amongst some odd design decisions from yesteryear, annoying bugs, and some dull mission moments, I really want another one of these games now.
People Can Fly aren’t re-inventing the wheel here, and it may be rough around the edges, but this is some of the most thrilling third-person combat I've played in years.
Hazelight has delivered another memorable co-op adventure, this time one that is brimming with chaotic Pixar energy and a real inventive flair for game ideas.
Playing MTG in the palm of your hand, flicking between cards with your fingers, that's the best way to play the digital version of this card game.
Hopefully, there's an injection of skins and other items to chase over the next month, and it'll be able to sustain a long-term player base. I'd love to be part of that group as I'm enjoying smashing into cars like never before, but the game needs a better progression system.