Joseph Pugh
- RimWorld
- Skyrim
- Monster Hunter Franchise
Joseph Pugh's Reviews
Its a fun game with what I believe to be design flaws and a couple of nasty bugs. It's art style looks nice, but won't appeal to everyone. The game is challenging and the co-op works well. It is a meaty game with a decent amount of content
Sector Six is a truly impressive game for its size, with a shocking amount of depth and nuance to its systems. It looks good, is fun, and has a bunch of replay value. The amount of customization you have between the shipbuilding and abilities is pretty crazy for a game like this.
The story is simplistic but the lore is interesting. The combat is fun at times but hampered by the games linear nature and finite resources. Exploring and finding new loot is fun but I do not think stealth killing enemies combined with RNG works well at all.
Parkitect lets you go as deep as you want and rewards you for doing so. But gives you options not to if you aren't in the mood. It is a great park designer, and an excellent simulation game that deserves to sit alongside many of the old greats we grew up with.
You could get some casual fun out Uagi-Saba. I didn’t dislike my time in it, I just wasn’t particularly engaged. If the idea of perfecting the genetic line of a creature sounds intriguing, you could put some hours into obtaining it. But the lack of interactivity of the creature raising and shallow depth of the colony building, combined with the frame rate drops makes it hard to recommend
The core of the game is detailed and its systems are well designed. Most importantly, its fun and addicting to play. If you have ever enjoyed Battlefield games or other competitive multiplayer titles, you will probably enjoy this.
WoodPunks gameplay variety is limited in scope, but what it does, it does very well and the art, style, and animations are stellar.
You die, you respawn within feet of your death. You pick up the bag of junk you dropped. The enemies you killed have not respawned, the enemies you wounded have not healed. But you have full health. Death in Fallout 76 is a health refill, a free stim-pack. If Bethesda were to grant you God Mode, where you literally cannot lose health. It would functionally be the same as it is right now.
The combat is incredibly fun, and when you get the hang of it, looks really cool to boot. Executions get very repetitive though, usually a single animation or two per enemy type. But you can use them as much or as little as you please. Sending enemies flying is a lot of fun and makes you feel Krato’s incredible strength.
I personally wish the game was a little longer, or a couple of bucks cheaper. But it’s a well-designed, focused, and most importantly fun couch co-op experience.
What Rockstar achieved outside of that is truly a marvel, the amount of detail and the length of the game is insane. I'm still coming across new things, new encounters and witnessing new spectacles. But the cost of having those things seems to be the gameplay and balance in many instances.
It's entirely worthwhile to learn and navigate the games clunky interface to access the garden of Eden underneath. RimWorld is an experience that is rarely replicated in gaming and one worth every penny that it asks.
The free-running is fantastic, the combat feels excellent, and the crafting and skill system are well designed. Dying Light Plays well, and the story is entertaining, even if it is fairly basic. The gunplay definitely sours the experience when it comes up, and the lack of any real consequence for failure tarnishes every mechanic of the game. If that doesn't turn you off then there is a lot to love about this zombie romp