William Worrall
Dragon Ball Z: Kakarot suffers from formulaic gameplay, but its world slightly redeems the experience if you're up for exploring.
Blair Witch is an instant classic in terms of a horror game. It pulls off tension-building, forces the player to creep themselves out and does it all with a minimum of jump scares. The story alone is a reason to play. If you're brave enough.
While it hasn't aged gracefully, Ghostbusters; The Video Game Remastered is still a fun time. Crappy AI aside, the combat, puzzles and collectables make it worth playing.
Campus adds a huge plethora of options for those looking into building elaborate college campuses. Just be prepared for the build up to getting started.
Code Vein provides a very casual Souls-like experience which will be perfect for the right sort of person. Minor bugs, and clunky JRPG-style exposition aside the game is a breeze to play through.
Telling Lies has an interesting story but is let down by a lack of direction and a clunky UI design. Even interesting characters can save the game, and a watered-down epilogue which is supposed to entice repeated playthroughs just leaves a sour taste in the mouth.
Decay of Logos has a few good ideas which are completely swamped in the terrible performance, glitches and bad design which make up the rest of the game. Despite trying to distance itself from the label of a Souls-Like it cannot help but draw comparisons to the much better series, a comparison which only throws its flaws into sharp focus.
Oninaki manages to pull off some interesting story beats and has some great environment designs. However, the excessive padding and re-use of several gameplay elements leaves a sour taste in the mouth with 20 hours of gameplay stretched into 30 and beyond.
Darq is a beautifully stylish, Tim Burton-esque romp through the subconscious dream-world of a young boy which manages to be spectacular even with a very short length. The minor niggles here and there are easily ignored thanks to a great tone and a great amount of polish for the first effort from an indie studio.
Night Call is a game filled with good ideas, but terrible execution. Great characters and exploration are let down by superfluous mechanics and a lack of meaningful choices.
Darkwood manages to pull off horror to a truley stunning degree. What minor gameplay annoyances that there are in the game are more than covered for by the exploration and atmosphere.
A Plague Tale: Innocence presents a tightly constructed linear journey which is more enjoyable than many open-ended experiences.
While Dark Devotion suffers from several easy-to-fix flaws that stop it being perfect, it remains a deep, dark and engaging action RPG.
Rainswept has an interesting plot, well-written characters and a distinctive visual style, although a few bugs and overly simplistic gameplay do let it down a bit.
A fun, but frustrating, bullet hell shooter with some of the best damn pixel graphics and chiptune sounds out there.
The Prophet & The Warlock adds some great new content to the base game. It's especially perfect for those looking for a challenge.
Crimson Keep does a terrible job of recapturing dungeon crawler magic. Instead of using randomization in effective ways, it just prolongs its runtime with padding, terrible visuals, and audio issues.
Although it's filled with annoying moments World Seeker is more fun than frustration. There are some rookie issues with it but the exploration still absolutely makes the game what it is.
A slow and steady stealth experience with a gross protagonist and stark art style.The puzzle-like approach to stealth gameplay makes for an intense ride along the rafters, even if the loading screens grate after a while.