Whatever it was, I really wish they had taken more time with their game; to truly get a feel for what people enjoyed about games like God of War, Dark Souls, and even Jade Empire. Unfortunately, until the game’s shortcomings are taken care of, I just can’t recommend this one and believe me, in the 15 hours I spent playing it, I really wanted to like it, but just couldn’t do so.
Whether it's the fact the game truly feels like a pick-up-and-go title where crafting is left on a timer, the areas of exploration where paywalls feel like they existed, or the really shoddy gearing system, Vampire's Fall: Origins, is one that could have benefited from an overhaul before being ported.
With a lack of tutorials, a rather limited library of craftable items, this is a hard title to recommend, even to the hardcore of survival fans, which is a shame to say, as I had a lot of hope for one such title, which slowly reveals its story through moments of rest in a camp. Sadly, I think Black Forest Games should head to the drawing board, plan something new, and use the shortcomings of Fade to Silence to make a truly memorable title we'll be talking about for years to come.
The only downside to the game should be clear: It’s a budget title. It’s one that’s meant to be a pick-up-and-go experience. It shows with only two tables, a handful of customizations, and a somewhat uninspired story. However, it’s hard not to admit, the game feels right at home on the Switch and it goes to show, perhaps, this is the best place to play a Senran Kagura game.
This isn’t one to just rule out if you decide to go for it, the adventure itself is creepy, unsettling, and truly one I wish I could have enjoyed more than I did. Ultimately, it was let down by performance issues, a lack of variety in gameplay elements, and its overreliance on “search and obtain” mechanics. While there are a few amazingly designed puzzles, this is not one I can say will really pop out and draw you in.
Unfortunately, there’s a lot to try and take in with a half-baked DLC, which for what it’s worth to someone who loves a challenge, enjoyed because of the challenge. The gear itself has made tremendous improvements to my experience outside the DLC itself, forcing me to reconsider trying out a second playthrough at a later date, but the V.B.S. Krakow is only worth visiting the once, even for those hoping to really tear through its hull a few times over.
In its current state, even as an 8-bit enthusiast who loves a good Contra or Ninja Gaiden Style challenge if its put before me, I can't recommend Oniken: Unstoppable Edition despite the amount of content that it actually has to offer and the fact it's an absolutely beautiful game.
Sadly, Vigor is simply a pick up and go title, one you’ll probably play when you’re waiting on downloads to finish or simply waiting on your train, Uber, Lyft, or mode of transportation to arrive at your stopping point. Even with how intense matches can be, they’re not always guaranteed to be intense and it’s a real damn shame as the game has a lot of potential to really knock things out of the ballpark this time around.
Overall, for its price, World War Z isn’t an unfair package as a title of its kind. With the ability to add more content later, repair its unbalanced multiplayer, and hopefully deliver an experience worth undertaking in the future. In its current state, it’s just a short-lived experience without any longevity to it.