Víctor Manuel Martínez García
A well-meaning shmup with interesting mechanics and level design, yet slighty limited on the long run.
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A good way to introduce people to action games, ultimately burdened by its reluctance to present truly challenging levels that match its solid combat design.
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A quirky and irresistible crossover, Tokyo Mirage Sessions is nonetheless an anachronistic game that doesn't explore its themes as much as it could --even though its battle system is solid enough to be attractive on its own.
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A mediocre yet strangely compelling game that proves two things: that the Pokémon formula is incredibly strong and that Game Freak needs to rethink how they present their games.
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A gloriously amateur game that puts to shame all the constraints and compromises of so-called professional development.
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The best RPG in years, Disco Elysium is the kind of game that makes you want more from all the other games --a groundbreaking and absolutely essential masterpiece.
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A refreshingly fun and pure experience that constantly surprises and amuses the player.
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A competent (and definitely faithful) remake that fails to communicate why the original game was a hit when it came out.
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A magnificent zen arcade that manages to be at the same time thrilling and relaxing.
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A clever and beautiful first person puzzle game that fails to integrate its themes into its mechanics, and/or viceversa.
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Definitely more measured than its predecessor, The Impossible Lair is a good classic platform game.
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A great remake of a great game, one that still has the power to capture your imagination.
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One of the most clever games of the year, tragically muddied for its abysmal performance on base current-gen consoles.
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A cold and uninspired action game that tries to make up for its lack of interest with really nice aesthetics.
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An interesting and intelligently brief experiment that blends ball games with dungeon crawling in a few nice, albeit a little repetitive, ways.
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The Coalition takes Gears to new places, finally building on top of the superb foundations of Epic Games' action masterpiece.
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Apart from an excellent action puzzle game, Catherine explores and questions masculinity in a few very interesting ways --that's why it's so disappointing that it never commits to its own findings.
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A truly creative and intense hack and slash-RPG hybrid, with a magnificent combat system and sadly irregular exploration scenes.
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A frustrating and completely pointless game, devoid of any meaning of reason to be, that breaks the good streak that the series was having with its last MachineGames' titles.
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A decent yet dispassionate game that takes its creators' name (Square Enix's Tokyo RPG Factory) a little too far --it really looks like a game assembled in a factory.
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