Víctor Manuel Martínez García
Even though it is intelligently compressed, Kirby’s Extra Epic Yarn is a lesser version, or worse, or worsened, of a game that one would like to see better, or improved.
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id Software and Avalanche team up to create an open world shooter that sacrifices originality to let the excellent gunplay shine --with uneven results.
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Team Sonic Racing is a competent and fun arcade racer, with good and well-executed ideas --it's less splendid than others in its same genre, too, and even than others in its same series.
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Its ambition goes beyond the technical side —you can find a very honest type of ambition in its best moments, but there's not many of those in the game, and they are not as important as they should be.
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Cuban studio Empty Head Games debuts with a puzzle platformer about stories and their endings, about how narratives and their protagonists live and die.
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A run and gun in which there is no shortage of tributes and nods but that does not waste the opportunity to build around that pure and crystalline subgenre that has its two main pillars in its name.
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The latest from Team Ninja is an ambitious period adventure in which the rigorous approach to combat is once again the highlight, and the most enjoyable.
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It is a discreet, humble game that takes another step in the direction Demagog took with Golf Club Nostalgia; another step for a very interesting studio that with The Cub continues to put before us the uncomfortable mirror of climate apathy, of the disconnection with the consequences of letting power accumulate until it is too late, of the danger of wallowing in "apocalypse porn" while we watch the world collapse around us.
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Croteam returns to its universe of puzzles and philosophy with a sequel that sometimes makes you miss the solitude of the original.
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As an intermission or appetizer before the next big installment of the series, the Ryu ga Gotoku Studio Studio pays tribute to Kazuma Kiryu with a minor but hard to resist installment.
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Turn 10's racing game returns with a very solid proposal that has a lot at stake in the medium and long term.
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The new game from Doinksoft is more ambitious than Gato Roboto, without losing the humility, intelligence and precision that characterized its debut.
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With its intelligent puzzles and interesting narrative, Sad Owl Studios' puzzle game leaves a lasting impression and resonates beyond its brief collection of levels.
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Season wants to create a dialogue between the past and the future, forgetting that documentary filmmakers have their own interests and opinions and that it makes no sense to decontextualize culture.
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It's an uncomfortable and paradoxical feeling, in my case (I like that it's a closed game, but I'd also like it to be infinite), but I have a feeling it's also a good sign: I won't be uninstalling Slay the Spire, that's for sure, but I can imagine playing Mahokenshi until Steam's hour counter reaches three figures as soon as the context is right.
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The new game from Flying Wild Hog, their third release this year, applies the studio's philosophy —familiar formulas + maximum intensity— to a grindhouse Western comic in which there's not a moment for respite.
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Although its self-aware vulgarity doesn't always hit the mark, Hell Pie has enough good ideas in its level design to be a good choice for fans of the genre.
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Small indie studio Picorinne Soft has made a sequel to a thirty-year-old game that feels faithful but original --one in which nostalgia or the passing of time never feel like a burden.
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An intelligent experiment that combines a more traditional gridded approach to puzzle design with a few mechanics that explore the 3D space.
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A wonderful puzzle game that knows how to teach the player how to understand, and enjoy, its great collection of paradoxes.
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