Cosmin Vasile
If what they had in mind was a little better than mediocrity, than the game is a resounding success. I can only hope that the developers understand this type of incremental improvements are no longer enough, and that's it's time for a new kind of wheel.
Tom Clancy's Ghost Recon Breakpoint will get some extra content, but it's clear that the focus of the game is now the multiplayer part, with the single-player working only as an afterthought. I can only hope that Breakpoint is only a step towards a more polished experience.
Even though it lacks the presentation of a high-budget game, Stygian: Reign of the Old Ones is one enjoyable nightmare that I can't recommend enough to cRPG fans. Bristling with mythos creatures, beautifully-drawn environments, and great Lovecraftian inspiration, Stygian: Reign of the Old Ones is a fantastic RPG that no fan of the cosmic horror should skip.
The game looks better than ever but plays the same, so newcomers to the series should not skip one of the best JRPGs of all time, I would be "brokenhearted." On a serious note, Ni no Kuni remains the same charming game that I've played several years ago and I'm glad that Bandai Namco has decided to bring it to a larger audience.
WARSAW wants to be a mashup of World War II and Darkest Dungeon but doesn't bring anything new to the table. WARSAW is a blatant Darkest Dungeon copy with no innovation or unique gameplay mechanics whatsoever. Everything that it might go as original in WARSAW exists in Darkest Dungeon in a slightly different form. Add to that the design flaws, bugs, and balancing issues and you have a subpar experience that can't be balanced by the tense atmosphere and interesting setting.
GreedFall fails to achieve greatness, but it's the start of something great. With enough time and money, a sequel would be much better since all the downsides of the original are easy to address.
Despite its many shortcomings, the few interesting ideas that the game brings up, as well as the beautiful art direction and surprisingly good soundtrack, save Rebel Cops from mediocrity.
Fire Emblem: Three Houses offers an incredible experience from beginning to end, although the "end" is not really the END, as the story certainly deserves to be viewed from more than one perspective.
The game's unique world can't save it from mediocrity. However, despite its shortcomings, Tokyo RPG Factory fans who liked Lost Sphear will probably find some enjoyment, at least to some extent.
Children of Morta is one of the best rogulite games I played in a while, so I can't recommend it enough to those who love the genre. It's easy to pick up and the story, even though it's a bit on the generic side, it will keep you hooked till the end (yes, there's actually an end to the story).
The compelling story and incredibly well done combat system, along with the amazing art style and deep characterization turn Control into a trippy experience full of surprises and lots of mind-bending, Inception-like moments.
Despite its shortcomings, the story and the oppressing atmosphere of The Sinking City recommend it as one of the best Lovecraft inspired game to date. If you can get past the clunky combat and technical issues, there's much to like in The Sinking City.
Long story short, Forged of Blood is the best example of a project which was meant to be big but ended up being small. I wouldn't have been so disappointed if it was a "good" small rather a than "bad" small.
If you're a Metroidvania fan, this is definitely a 10/10 title, but newcomers to the series will probably not find the same joy in Bloodstained: Ritual of the Night.
The number of weapons and gadgets that you can upgrade and craft, but also the consistent combat mechanics make turn Void Bastards into a must-play title, no matter whether or not you're a fan of the shooter genre.
If you ever wished you could play a necromancer, battle dragons and date a Khajiit, or, why not, all three, Elsweyr delivers on that and then some. Just don't give up because of the flavorless storyline.
Of course, if you like laddering and netdecking, Rise of Shadows is just as good as the previous expansions. It buffs some classes, it nerfs others, but overall tries to keep things as balanced as possible.
Druidstone is pretty great but not without flaws. Fortunately, the unforgiving strategic combat, charming art style and light puzzles sprinkled in between the fights, far exceed the balancing issues. You just need to keep playing it beyond the first 5-6 missions, you'll find that Druidstone is a hidden gem.
Of course, Fell Seal: Arbiter's Mark is not a perfect game, but there aren't too many things that I would change. Its biggest flaw is the generic story, but there are some balancing issues as well. Also, some game system are thoroughly explained, so I strongly recommend reading the help page or the PDF manual that comes with the game.
However, Heaven's Vault is not about deciphering inscriptions for the sake of it, as with each successful translation you'll be one step closer to discovering a long-forgotten history that's about to repeat itself. Not to mention that you'll meet a myriad of characters that will change their attitude depending on how you interact with them.